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Hello fellow citizens! Welcome to the Osiris Federal Republic! Organized around the ideas of freedom and prosperity, our organization gives our members complete freedom in how they wish to live within Dual Universe and their contribution towards the nation! The SFR is a democratic organization, one that promotes liberty and defends it from those who wish to rule with tyranny! From our vast new member programs, to our reward system, our government is here to support all our citizens! We believe firmly in letting our mem
Halloooo! I'm Kuritho, a fucking self-destroying cuck person trying to learn C# for small projects such as finding out nuclear launch-codes making a bad model of a solar system, how various thrust works, bullet calculations, ect. All the goodie physics that I am so horrible at. I'm (almost) a complete beginner and I'm wondering: Where should I start with? Is "Hello World" really the best option? Are there any recommended plugins for Unity?
Greetings, I've been following the progress of Duel Universe for quite some time now, and so far I'm loving the idea and what they've made so far! I have one question, though, which has made me very curious. Why do they develop this game in UNIGINE and not in UE4 or Unity? I might lack some knowledge and information about the differences between these 3 game engines, but from my understanding, UNIGINE are great when it comes to rendering, but so is UE4 and the cost of using UNIGINE is so expensive that a lot of developers doesn't use it at all, as they can bring out a very similar result