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Territory Control And Warfare A vision of how Territory warfare could exist in Dual Universe Preface Territory in Dual Universe can be claimed, but to simply claim territory that can be quickly mined out is not sufficient with how large planets are in Dual Universe and how expensive Territory Control Units could be. In this post I will outline a system that would encourage players to build and maintain territory units in a fair manner without requiring millions of people to be playing the game while being able to scale to millions of people playing the game. Expanding Territory Units The first concept I would like to introduce is the idea of territory units being able to expand to adjacent hexes. The Planets are very big and having 100s if not 1000s of TCUs to defend is bad gameplay for such a small territory. In this concept, a territory unit when placed would cover one hex, then if the territory unit was fueled it would over an amount of time expand to nearby hexes to either some limit, or no limit (more on that later). This makes TCUs more valuable to protect as the loss of one TCU could result in the loss of multiple hexes of territory, also making them a better target for the sake of territory warfare. What if expanding territory unit had no limit on radius? Lets say for instance you allowed any TCU with enough time and fuel to expand across the entire world. This is obviously in of itself not a viable solution and we need a new concept to balance it out. A concept called Claim Strength. The idea of claim strength is that a claim is strongest in close proximity to the claim and decreases as you get further away from the tcu. Starting at 1.0, then to 0.9, and eventually down to 0.001 at the extreme ranges. Then we restrict functions of the RDMS system to claim strength. For instance, in order to prevent PvP in your territory say you need that particular Hex to have a claim strength of 0.5 or greater, outside of that you still own the territory, but are not able to restrict pvp. Then we say that anyone can place a new TCU anywhere that has less than 0.1 claim strength. This would mean while you could, undisturbed take an entire planet with one TCU, it would be a very bad idea. Not only is there a single point of failure that would cost you the entire planet, but anyone can place new tcus down that challenge your control. Furthermore the more territory they control the more fuel they will take up, reducing in efficiency, thus each TCU has an optimal range. This also opens up the possibility of different TCU's with greats claim strengths that can push out further. Planetary Ownership Finally there is the concept of Planetary ownership which could yield its own benefits to whoever controls the most Hexs on a planet. The majority controller of the planet get's their organization's name on it on the map. and perhaps other low level RDMS benefits or resource benefits. The overall idea is that the more land that we can claim the faster territory warfare can be in the game, and thanks to Claim strength in the beginning anyone who can build a TCU can join in claiming territory. This adds to the value of attacking Tcu's that are taking up too much territory without completely forcing everyone under someone else's rules in rdms.
Not quite sure if it's implemented or planning to be implemented. After a very lengthy conversation with 1 or 2 discord moderators on "duscussion", I was suggested to come here and make my case. I hope the developers read and see this naturally, as it is intended for them. I understand you have a big game to make, a lot of issues and players to address but please hear me out. From what I hear and see, I'm already beginning to love the idea of your game. All the little things matter, and can make all the difference in the world, especially when it comes to a game. Now, judging by the title you probably already know what I'd like. Stealth. More of a focus on hiding assets on planets, territory units or hex claims whatever they may be from detection other then visually seeing them with the naked eye from a short distance. My intent is to use the games freedom (hopefully) to build underground, while using the cover of a subterranean base and operation to remain hidden from detection or being sighted by potential hostiles. Please make this possible. There should be an option to decide whether you want to broadcast your position or not to other players, I myself, someone who isn't too keen on joining a large faction would like to be able to remain invisible in such a large universe. For example, I don't want a player to be pinged the exact location of that 1 hex I have claimed on a giant planet the second they enter orbit. Please support the players that want to lone-wolf it. Please, this is one of the key steps in doing so. I want other players to have to work for it, make an extremely lengthy and detailed survey of the planet like real life in which would take months to years to find me and my base if they really wanted to. You have to take that into consideration, it's not overpowered and it's not unfair. It's just reality. There's going to be thousands of other players. Why does one or a small group of them hiding matter? Why limit that for them or anyone?? Knowing where everything is at anyone time is a silly thing to have be the case. This is a unique request I'm sure, I just don't want to see the enemy from a million miles away, nor them me. I feel that takes the fun of surprise attacks, stealth or hiding away. The concept of stealth I'm proposing can ALSO be used for space stations, secret asteroid bases in asteroid fields (if you intend on having asteroid fields) as well as naturally underground bases like I originally suggested. If players want to be found, then there let that be their choice. There should be "beacon" objects that ping a title and a symbol of what belongs to what that is fully customization to the players specifications, or perhaps a radio signal with a pre recorded audio voice. Who knows. Thank you, and please reply.