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Showing results for tags 'stealth'.
Not quite sure if it's implemented or planning to be implemented. After a very lengthy conversation with 1 or 2 discord moderators on "duscussion", I was suggested to come here and make my case. I hope the developers read and see this naturally, as it is intended for them. I understand you have a big game to make, a lot of issues and players to address but please hear me out. From what I hear and see, I'm already beginning to love the idea of your game. All the little things matter, and can make all the difference in the world, especially when it comes to a game. Now, judging by the title you probably already know what I'd like. Stealth. More of a focus on hiding assets on planets, territory units or hex claims whatever they may be from detection other then visually seeing them with the naked eye from a short distance. My intent is to use the games freedom (hopefully) to build underground, while using the cover of a subterranean base and operation to remain hidden from detection or being sighted by potential hostiles. Please make this possible. There should be an option to decide whether you want to broadcast your position or not to other players, I myself, someone who isn't too keen on joining a large faction would like to be able to remain invisible in such a large universe. For example, I don't want a player to be pinged the exact location of that 1 hex I have claimed on a giant planet the second they enter orbit. Please support the players that want to lone-wolf it. Please, this is one of the key steps in doing so. I want other players to have to work for it, make an extremely lengthy and detailed survey of the planet like real life in which would take months to years to find me and my base if they really wanted to. You have to take that into consideration, it's not overpowered and it's not unfair. It's just reality. There's going to be thousands of other players. Why does one or a small group of them hiding matter? Why limit that for them or anyone?? Knowing where everything is at anyone time is a silly thing to have be the case. This is a unique request I'm sure, I just don't want to see the enemy from a million miles away, nor them me. I feel that takes the fun of surprise attacks, stealth or hiding away. The concept of stealth I'm proposing can ALSO be used for space stations, secret asteroid bases in asteroid fields (if you intend on having asteroid fields) as well as naturally underground bases like I originally suggested. If players want to be found, then there let that be their choice. There should be "beacon" objects that ping a title and a symbol of what belongs to what that is fully customization to the players specifications, or perhaps a radio signal with a pre recorded audio voice. Who knows. Thank you, and please reply.
I was wondering what the community thinks as well as I'd NQ has decided if cloaking will be an option in the future. Obviously it will need to be balanced so, for example, someone can't cloak a 1,000 mile long ship and vessels too small won't be able to cloak. This can be accomplished by either power restrictions, area of effect if a bubble like system is in place, minimum and maximum mass requirements, or something which would not allow the element to work on ships too small or too large. This cloak should also have drawbacks such as disabling and/or affecting elements such as weapons systems not functioning as well as processing equipment, slower speeds, and possibly dimmer lights. These are just some ideas and I've not seen any other posts about cloaking. So I was curious as to what everyone thought.
I think stealth would be cool in a game like this and i have a few ideas about it. Identity theft: It would be cool to disguise yourself as somebody else. Explame: I kill a guy then i scan his corpse and by some technology i change my apprearance to match his. Stealth: i think an invisibility suit or something would be great. Plastic Surgery: it would be useful if you are wanted in a faction. of course this has to be expensive