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Alpha

Found 2 results

  1. Well i have search the the forum but didnt find my thought (idea or just curious ), if it have appear somewhere so please tell me thank you. When i found out that we have skill tree and unlock will take real time ( not in game time) like EvE so everyone is fair in playing the game. But about the way how the research and unlock thing i didnt see yet so well i want to say my little idea. *Unlock element which made from some material: To unlock something or i can say say to unlock skill to unlock the element so you can create it, i suggest we should have a skill tree called "Material Knowledge" to do it. In this skill tree just like other skill tree, it need real time to train but the different is, it require you have a sample (or some amount ) of the material to train. When the train is finish it will tell you what name of the material and what type* is it. Then after the material is unlock, it will unlock the skill (or research ability ? ) to unlock the element which need this material to create it. IT mean if an element require 2 different material to create, you have to research both of it before you can unlock the element and so on. This only an optional and i didnt know if it can unbalance the game: And so on the other hand with this skill tree, you can make a data chip ( this should limit) and can sell it, this data chip will contain the data about the material but it dont give you the skill immediately but only reduce the time you need to train skill research about the material. And with different material it will take different time to research. *Type: And about the material type, i suggest the dev dont show the information about the material or the ore. Just using a common name like yellow ore, red ore or just ? ore. And dont set it is rare or common or uncommon, let player do it. The information about the material should appear once the player have do the research ( train skill). This idea is to prevent the player to go on a "Gather material hunt", just go and do some boring mining. This make the ability that you everytime go mining and encounter a strange material and you thought it is useless but turn out it be some very rare ore and you regret that why you dont mine it more. Also it give the game about the feeling: KNOWLEDGE IS POWER. I can say there will be some guide about mining and ore type but i doubt anyone will want to share an extremely rare material information(what can it do, what you can make with it) than what it color.
  2. Ok, so I previously posted about a game play idea I had and I thought I would start a topic to go more in depth. The idea was skill trees as you can see from the title. I'm thinking it would look something like this with more skills. Farming
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