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My take on salvagingWhen salvaging first arrived I was expecting something completely different. I envisioned a world scattered with small wrecks. Wrecks you have to find by eye without any UI assistance or directional cues. Something that is balanced with mining but a little less rewarding so it's not the only thing people do. The small reward of the discovery of a wreck would offset the small difference in reward compared to mining. The wrecks The wrecks should be xs cores with a few voxels and elements on them. Not even a complete ship. Depending on how many elements a wreck has and how well you can see them they should be spread out differently. I imagine maybe 3 wrecks per hex depending. You would mostly salvage basic items from them, maybe the occasional freight xs engine or s atmo engine. In order to have wrecks be diverse and surprising enough there needs to be a great variety of them. To create all those wrecks we could announce a wreck creation event for the community with specific guidelines. The reward for this event is simply having the wreck be part of the game. Regeneration To ensure that salvaging remains a constant activity especially for starting players they should regenerate. I imagine something similar to how the spawning and regeneration of surface rocks works. Though wrecks should not spawn in the same place over and over but rather be random so you always have to keep looking for them. Deconstruction Because I think the market doesnt have a high enough demand for xs elements, especially on other planets, I think it might be difficult to make money selling the salvaged elements. So we probably need to have a way to deconstruct the elements into base components or even grind it back to ore.
scavenging Make The Scavenging/Salvaging "Profession" Worth The TimeAs pointed out by NQ-Naunet in I'm posting this suggestion/idea here in the Idea Box section: When a player crashes their ship in a way so that the core gets destroyed (essentially any core that gets destroyed in any way), said ship (construct) should be salvageable by any other player anywhere in the universe (all planets, moons and in space). With the _exceptions_ being: - On Sanctuary (and sanctuary like moons added in the future) - cause it's the "safe zone" by definition and a place were no bad things should ever happen to you - Within the wider "safe zone" (as announced by JC in recent interviews - obviously also on "safe planets/zones" in solar systems/galaxies/universes added in the future) - namely Alioth, Thades and Madis - nowhere but on tiles owned by someone else (another player or an org you are not a member of) and which are not owned by NQ/Aphelia (markets and such) Requiring players to "abandon" a destroyed construct/core manually is not emergent gameplay and should not be required for constructs with destroyed cores in order to make them salvagable. Bobbylord on behalf of the hopeful Scavengers Community
Salvaging and RepairsGood evening all I have had a look through a lot of the forum posts but I (personally) could not see anything regarding this. In the repair option which was shown in one of the videos there are scrap options for repairs would these come about by salvaging war zones and if so will there be a skill tree set for this type of work? Just asking as it could be a very profitable business o7 Thanks