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Showing results for tags 'regeneration'.
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I have seen no talk of planetary resource regeneration, yet. To take a quick look at some other games with similar gameplay elements: Space Engineers has infinite asteroids, and its planet deposits are far richer than Dual Universe's. Eve Online's asteroids respawn every day. Empyrion has meteorites that fall on a planet if all deposits of a type are mined. No Man's Sky has basically infinite resources even on a single planet. Factorio has a basically infinite map with resource deposits getting larger and larger as one gets further from the center. Oxygen Not Included allows rockets to be launched to planets to retrieve resources. Surviving Mars has the Mohole wonder which gives basically infinite resources once constructed. What mechanisms will be in place for this in Dual Universe? I am especially concerned about this as some resources can only safely be obtained from relatively small moons, and once those moons are mined out entirely (I see this as inevitable considering the territory scanner mechanic and how many people are in the larger organizations), there will be no easy way for new players to obtain them without needing to resort to market trade. Even venturing further, the resources are limited.
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So your base/complex/station was just raided and your buildings are now riddled with holes some even cut in half. And now you have to manually repair them. I have 2 soultions to this raid aftermath issue. 1 after a set amount of time a module or the material that you coated in nanite paste will access a storage crate somewhere whitch it will then use that material to rebuild it"self. 2 A highlight of the building would activate similar to Space engineers bp module where you can easily repair the structure by clicking on it so long as you have the materials for it.
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