Jump to content

Search the Community

Showing results for tags 'mech'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Rules & Announcements
    • Forum Rules & Guidelines
    • Announcements
    • Patch Notes
  • New Player Landing Zone
    • New Player Help
    • FAQ & Information Desk
    • Gameplay Tutorials
    • Player Introductions
  • General (EN)
    • General Discussions
    • Lua Forum
    • Builder Forum
    • Industry Forum
    • PvP Forum
    • Public Test Server Feedback
    • The Gameplay Mechanics Assembly
    • Idea Box
    • Off Topic Discussions
  • General (DE)
    • Allgemeine Diskussionen
  • General (FR)
    • Discussions générales
  • Social Corner
    • Org Updates & Announcements
    • Roleplay & Lore
    • Fan Art

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha

Found 3 results

  1. Veld

    Exosuits

    What do you guys think about adding fully customisable/scriptable exosuits? Let's say the exosuit follows an abstract physics system. We'll split the parts up into arms/legs/torso-head: Arms: more mass = less recoil but slower reloading/aiming/ rotation Legs: more mass= less stagger but slower movement Torso: more mass= less stagger but slower rotation In all cases more mass = more armor (taking into account the density of material used) More mass all round = hard to change inertia. Different types of jet pack could also be attached in addition to parts which alter the capabilities of the suit. Like scopes, ambulatory aids, shields, night vision, spider boots etc. As for jet packs more lift is needed for more mass. The jet pack positioning will be locked to the upper back so you don't get people flying around with rocket dicks. With LUA scripting the parts will act like those of a ship but with constraints. For example the jet packs will just be locked to basic controls as if you were a player and torquing wont apply. As for structure there will be a base form that destructible voxels will be made to conform to. They will be warped into trapezoids with spheroid tops and bottoms to flow over the surface. Since the voxels are destructible you can strategically open up weak points in the armour.
  2. I'm sure it would require a whole new development on its own, but the ability to build big mech robots and have them usable would be pretty cool. Mech battles for resources might be fun to join in on.
  3. What I really want in any game is Mechs. This might be a stretch to do since the it either needs to function flawlessly or it needs to use some sort of pre-made animation (which would be difficult to fit on so many different designs) but if i could have one thing, it would be giant robots. more like a Gundam style as well as any other style people like such as mechwarrior, or the Big O, whatever Giant Robot floats your boat. of course it would all be up to the player. maybe they could have some sort of skeleton that you could build off of and that skeleton would have the pre-made animations and you would just be putting on the armor and weapons. might be a bit too much, but it will always be a small dream of mine. For now I can just play pretend by building a ship in the shape of a Gundam even though the arms/legs don't move. if they added some sort of rotors like on Space Engineers or some sort of moving parts mechanic then that would be more than enough for me.
×
×
  • Create New...