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What do you guys think about adding fully customisable/scriptable exosuits? Let's say the exosuit follows an abstract physics system. We'll split the parts up into arms/legs/torso-head: Arms: more mass = less recoil but slower reloading/aiming/ rotation Legs: more mass= less stagger but slower movement Torso: more mass= less stagger but slower rotation In all cases more mass = more armor (taking into account the density of material used) More mass all round = hard to change inertia. Different types of jet pack could also be attached in addition
What I really want in any game is Mechs. This might be a stretch to do since the it either needs to function flawlessly or it needs to use some sort of pre-made animation (which would be difficult to fit on so many different designs) but if i could have one thing, it would be giant robots. more like a Gundam style as well as any other style people like such as mechwarrior, or the Big O, whatever Giant Robot floats your boat. of course it would all be up to the player. maybe they could have some sort of skeleton that you could build off of and that skeleton would have the pre-made animations an