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Showing results for tags 'mass'.
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Minimum Voxel/Decoration Budget
Taelessael posted a topic in Idea BoxTL/DR: we need some manner of minimum-voxel-budget for ships so that pvp players (and soon everyoneelse) stop flying around disjointed element-only bundles. The up-coming Athena patch will quite handily destroy the nano-M/L-core meta with the speed cap. Unfortunately it will also provide players even more encouragement than they already have to have no voxel at all on their ships in order to keep them as light as possible for speed-cap reasons. As such I would propose the introduction of a minimum voxel/decoration budget, where by an amount of voxel below a certain threshold (based on core size) does not increase a ship's weight, CCS, or cross-section, as this would encourage players to have an actual decorative hull on their ships without substantially altering the game's balance. Any thoughts?
Matter Recycling, Conservation, and Currency GenerationOkay, so this idea hit me the other day and it is not fully fleshed out, but I think it is a good start of something. First, here are a few assumptions: There is a finite amount of each material to be mined in a given system. Systems will be depleted over time. When a ship is destroyed or a person is killed some material is "lost" forever, while some can be salvaged/reclaimed. The economy needs some sinks and faucets in order to prevent excessive inflation or deflation over time. Now, my idea to address some of this. Basically, when ships are destroyed or people are killed and some of the material is "lost" the amount can get added to a system-wide tally. Material sold to the Market Bots that JC mentioned would also get added to this tally. The game could then pull from this tally to generate material asteroids in deserted parts of the system which could be scanned down and mined, thus restoring the resources to circulation and conserving the mass. These materials could then be used or sold to market bots again, bringing currency into the game. In addition to preserving mass and providing a currency faucet, this would provide some basic "PvE" content and help prevent systems from becoming depleted. To provide a currency sink to counter the currency faucet: the market bots could also sell the materials directly from the tally but for a fairly high price relative to what they buy it for.