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Alpha

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  1. Economy is uncontrol-able as less and less players are involving themselves into DU, entering into a vicious circle of constant inflation and greediness, pushing more and more players away from the game. A 100% player driven economy is an Utopia, thinking it will be better than our real world economy, but 1st, its a game, and now with Demeter we have unlimited resources. Wouldn't it be beneficial for the game health and future to clearly separate Aphelia Markets from Players Markets Have less Aphelia Markets, more Players Markets Aphelia Markets: would set a standard price for every single items and sell every single items (price slightly higher than a player production cost) would not sell anymore players items with inflated prices would offer paid players missions to refill its stocks in real time (meaning they can run out of stocks) would offer paid players missions to deliver real packets over to other planets Aphelia Markets to spread the stocks (meaning their stocks are players managed) therefore implicating players into the stocks management would give a greater purpose for the missions Players Markets: like we already have, Gottmart, Honeycomb Central etc... will flourish in more spread locations (specially on other planets or in middle of space) will allow more focused on certain types of items Markets allow sellers setting a reasonably higher price depending on their distance to Aphelia Markets allow sellers setting lower prices to attract more Aphelia's Markets customer (more customers = more sells = greater profit) allow a temporary player controlled inflation when Aphelia stocks are out But fot that need a player market search, that the current market search engine also points out locations of players dispensers and prices offered been displayed in the search
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