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Found 2 results

  1. There are always lots of questions about Dual Universe... Some of the same questions get asked a lot, but people are still always coming up with new ones. One of the most common answers to any question is... "Probably not at release." I realize there are a lot of things that can be pushed off for a time, but I am afraid that there are some features which may be initially neglected which will later become very difficult to implement. For instance, I would love for hostile environments/weather to cause wear/damage over time. Extreme heat, sandstorms, toxic rain, etc. requiring different mate
  2. If you could prioritize the next few features in DU, what would you choose? Let's assume the features listed in the Kickstarter starting goal are already in, what would you like after that? (in order of preference) Please make a single post with your list; the idea box is for discussing the different features. also feel free to come back and edit your list as your priorities change. CvC In game voice (chat to others within 20m, hail other ships) tracks/tracked element for elevators/trains Salvage constructs Star-maps Stargates Replenishable resources: Tree growing/Farming Some Cosmetic eleme
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