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Found 4 results

  1. When the economy swells in the game, will there be a stock exchange market, similar to Wall Street or something else?
  2. The devs have said that automated mining will probably not be an option. As a student of business and economics, here's what I think: ABSTRACT: Limiting script automation for both mining and weapons fire will greatly limit the capacity for economic growth and in-game innovation. The mining industry, for example, will start out with individuals mining for minerals and directly selling them to other players or on an open market. It will eventually evolve into a number of mining corporations that will be able to provide minerals more cheaply through an organized workforce and semi-automated
  3. Hello whoever may be reading this!(Hopefully developers) I'll get to the point I suppose. When looking at some of the promises that were given, you mentioned that players would be the political and economical structures. Now, if you don't have any plans or would like to take some ideas, I've got some right here. * First off, if we are to reflect off of the real world, political and economical structures have stability depending on the actions, resources or whatever is put into them. Therefor, if for instance you have a bad setup for a government, it might be able to fall. I know it sou
  4. Hello, I have a idea proposal for some economic interaction. I suggest a semi automated method for farming and or resource extraction. The method in mind would tie into other commodities increasing player to player economics. The nature of mining ore gathering, or mass producing items is usually fairly tedious and not much fun after you've harvested your 10,000th row of corn or zapped your 1,000,000th chunk of iron. So as a side career path to you being the biggest baddest space pirate you also want to grow asparagus, but you dont actually want to get dirt on your hands what you actua
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