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Showing results for tags 'economic'.
(Posted Friday 8th of April 2016 on the DevBlog) Today, we want to share with you our view on a delicate topic: how we plan to monetize our game. Monetizing an online game is a difficult exercise: if it's not profitable, it dies quickly. If it's overpriced, it turns off players and the game dies as well. Adding the fact that there is no monetization model fitting perfectly for every type of game and this can give a quite serious headache to make it right, even when the guys in charge have experience in the field. Finding the adequate equilibrium is never easy. We ha
The roadmap Fast travel is mentioned under exploration in Beta Also https://youtu.be/efu_129hI9o Durring the kickstarter ask me anything event duel universe was mentioned to be infinite. Because of that this is what I envision currently I suggest that Asteroid fields should spawn outside solar systems in the dead space zones referenced above. This is because resources at some point will dry up in say Solar system A and because of that people will move to a new systym strip it and keep going this way it is p
This will be a proposed solution to a problem that NovaQuark has thus far decided not to create: losing money (that is, in-game currency: Quanta) upon death of a player. Let's dive into it. The Problem If my sources are correct, NovaQuark has stated before that such items as DACs, Blueprints, Territory Control Units, Resurrection Nodes, and Quanta will not be lost upon death. Most of these items I have listed are justifiably non-lose-able; they are highly rare and valuable or, in some cases, unique items that would dramatically affect the total universal supply of
The Ecumene is an organization made up of political organizations and governments, in which member states may vote on international law, regulations, and military action. Its primary function is to create a safe and free international environment and oversee trade and relationships between member states. The Ecumene does not seek to violate the sovereignty of any member states; laws it passes solely govern interactions between nations and the activities of international entities operating among member states. The primary requirement for joining the Ecumene is to be a political organization