Jump to content

Search the Community

Showing results for tags 'UNIGINE'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • DevBlog Feedback
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL










Found 3 results

  1. After seeing this demonstration of the water physics capabilities of Unigine, the engine Dual Universe recently switched to from Unreal 4, I would really like to be able to find planets completely covered with water that require massive oil rig type barges to survive on the rough surface: Of course the easy alternative to living on the surface would be living underwater, and I'm certainly not opposed to living in a Sealab. Or even Fhloston Paradise
  2. Greetings, I've been following the progress of Duel Universe for quite some time now, and so far I'm loving the idea and what they've made so far! I have one question, though, which has made me very curious. Why do they develop this game in UNIGINE and not in UE4 or Unity? I might lack some knowledge and information about the differences between these 3 game engines, but from my understanding, UNIGINE are great when it comes to rendering, but so is UE4 and the cost of using UNIGINE is so expensive that a lot of developers doesn't use it at all, as they can bring out a very similar result
  3. (Posted Friday 29th of April 2016 on the DevBlog) Many of you have been waiting for quite some time to see the first in-game screenshots of Dual Universe! It?s coming soon, but one of the main reasons why we haven't shown anything sooner is that we were working on a very big move: we have switched our underlying game engine from Unreal Engine 4 to Unigine 2. Let me say a few words about this decisive evolution. Unigine is a rendering engine that was well known for GPU benchmarks showcasing advanced Direct X11 features. Quoting their web page, ?Unigine 2 is designed to handle virtu
  • Create New...