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  1. Okay if this idea is else please forgive me because i search anything i can about this but found nothing so i think i should make a topic about it. Okay like the topic say my idea about a system to fake someone tag/role in a org. I know you guy will say that this system will somewhat be abuse or exploit but please let me explain about how it "should working in my thought". Fake someone tag/role: It is that give player ability to fake someone tag/role so that we can use it to spy , sabotage, steal , ... it will open a whole new gameplay and make the player to think more carefully about what they are doing and going. How to fake: About how can we fake other i suggest this ability is a special skill which is a branch of skill tree and that branch will take long time to reach, for those who want to be specific job like spy. How to fake tag/role is that they must have to stay near a body (dead body should be to prevent some exploit ? or shouldnt ) so that they active this skill then there will be a fake tag/role item in their inventory which they can then active that item to be fake that tag/role which that person holding in an organization to bypass the RDMs system. Potential exploit: People will spam it whever they want and also it create a new thing for griefer and troll doing. Also it will give some player rage that their system RDMS has been bypass and they lost everything. ... Way to deal, balance thing: My thought how to balance it is: some limit on this to prevent troll like any other thing that need limit. + Timer: There will be a duration for the fake tag/role, this duration can be increase via skill tree but just a little more ? And also a cooldown so you dont imedially use another fake item after previous one expire and spam it in short time. + Limit choose: So one person can be in lot of org so that, due to some memory and thing after dead so the skill only can see some of latest role they are taking before dead ( like i have 5 role in 5 org, now i dead but skill of other too weak so it only see the latest 3 role i i'm taking include role nobody (which role of yourself) so they can only choose one of the latest 3 role that ) and then can only chose one to fake. After that you cant take any role/tag from that body. But i suggest with the progress of the skill the percent of total role you can see to take is increase to the point is 100% or 80 90 ... + Limit use: One body, only one fake can extract from it. My thought how to counter/deal: + Skill prevent: This is special skill or counter skill, it will decrease the role which other can see to fake. Like decrease 20% of total role they can see, so if other can see 70% total skill of your, they will be decrease 20% of 70% or 70% now to 50% but that is just my thought. + Because it fake your role/tag doesnt mean it fake your name. It only fake the work you are doing in the name of other. + Dont get kill: It work every time. Profit of this system: Create more way to play and infiltrate into other base. Imagine your defensive system sabotage right middle of a conflict. You will got ability to doing some stuff that damage that org but in the name of other ( name of who you extract your fake item ). And from what it done the damage maybe huge or low like declare war to friendly org but that i think wont damage much but it easy to make the reputation gone hell. Create new tatic, now who hold important role must be carefully to not get your body into the hand of the enemy. So if someone important die that org who have that person high in rank must send a team to recover the body or make sure that body doesnt give the enemy advantage.
  2. I was wondering what the community thinks as well as I'd NQ has decided if cloaking will be an option in the future. Obviously it will need to be balanced so, for example, someone can't cloak a 1,000 mile long ship and vessels too small won't be able to cloak. This can be accomplished by either power restrictions, area of effect if a bubble like system is in place, minimum and maximum mass requirements, or something which would not allow the element to work on ships too small or too large. This cloak should also have drawbacks such as disabling and/or affecting elements such as weapons systems not functioning as well as processing equipment, slower speeds, and possibly dimmer lights. These are just some ideas and I've not seen any other posts about cloaking. So I was curious as to what everyone thought.
  3. Are there game mechanics, in place or to be created, which makes it possible to be an "undeclared" member of your "Primary" Organization while at the SAME time being a "declared" member of another? For covert operations of course! Can we ever REALLY know who we're Recruiting... Perhaps requiring Organizations to pay a DAC fee (call it a Black Ops fee) for each operative that if not paid would make their operatives easier to discover -- hmm, a Black Ops budget! Any other ideas circulating out there where having a DAC fee imposed on an Organization would add flavor to the game?
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