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wesbruce

Alpha Team Vanguard
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Everything posted by wesbruce

  1. There is food being grown on the international space station already. Fresh micro greens. There are lots of options. If it's an ark ship does it have plants and animals? It's a bit silly if it's all algae paste, edible plastic and recycled ... from the loo. Note my avatar image is farm domes on an asteroid. I would recommend several things: a food system with energy, protein, and nutrients. A few special plants> spice, flavor, plastics, fertilizer. Several growing system including an outdoors where the atmosphere allows but it's big and low productivity. Hydroponics > more efficient and compact but needs technology and power and can be ship and building based. The game has earth like forests I noticed so that raises the possibility that either a lot of plants were planted out before someone began pulling people out of cryogenesis. Or that one task is to terraform the atmosphere and johnny appleseed out a biosphere. Plant out the plants and trees, catch, ship and release wild life. You don't want to muck about with a million procedural alien animals in a building game. Leave that to No Man's Sky. However a few hundred common animals are out there in the world of gaming. Allowing variation in color and size gives you 10 times as many. This would need atmospheric processors or dome builder units. Genetic samples. A seeder unit (stores all the plant and animal metadata so it's not a million player made changes). Actual plant placement is mostly procedural. I.e. the planet seed controls placement, roaming speed, despawn radius, animals. It would not be a core game system but adds the food, hunting, etc in to the game. Who's wrangling biosphere's?
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