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AttacKat

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Everything posted by AttacKat

  1. One of the dev posts I read said they are planning on P2P, with subs as an option for players who wants to go sub and not P2P. Just like your reasoning for not liking subs, not everyone likes P2P either.
  2. Thanks for the detail reply, and it is via discussions like this games can actually improve, and developers gather their necessary input. I myself have been seeking for a replacement game since I left EVE years ago. I played it for almost 3 years, until the day that I was forced to play in the wh/low/null sec and found the PvP part just wasn't for my kind of game play, especially when the game mechanics allows a 100k isk ship to blow a 2B isk ship out of the water like a rock smashing an egg. The chart is a nice chart, but it is just that, a chart. It does not indicated how the game is going to balance the game play. That was the major drawback of CCP. I agree that the builders needs build, but the builders shouldn't be the only ones making the money. The PvPers needs to destroy, but again, they shouldn't be the only ones to spend money. EVE offered safe heavens for the first few months~yr of game play, but to advance ones' character, one must venture into wh/low/null sec for the advance technology, where lawlessness can turn you off from the game in minutes. PvE shouldn't be fail-safe where you can have BOTs running rampant farming up all the resources and cornering the markets with their endless supplies of goods. But at the same time, a PvPer shouldn't be allowed to take out any ship at anywhere he feels likes. There need to be a balance, if that balance isn't there, then you will end up with an niche game. Even CCP themselves stated 50% of their "new" signups quits within a few hours, and then, 50% of their sustained playerbase quits within 2-3 years. Basically, a balance needs to exist that If it is going to take a group of 5 farmers/crafters 40 hours to build a structure, then the game shouldn't allow a handful of PvPers to destroy that structure in minutes. It should take a group of 5 PvPer at least 4 hours, if not the same 40 hours, to destroy that structure undefended. Some materials needs to be farm-able only in PvP regions, giving the PvPers a way to earn income, while some ships/structures should only be construct-able in PvP-safe regions. IOW, we need a symbiotic relationships, not just pray or be prayed. When you have a symbiotic relationship game balance, you attract players from both ends, when you have a pray or be prayed, you will end up being forced to craft/build because you need to do it to up keep your PvP. DU may be massive in *thinking*, but it will never be in reality. EVE online is massive, but 75-85% of their population lives in high-sec. Jita alone was hosting 4K players 5~6 years ago when their concurrent login was at about 15~20K. The questions comes down to is for the Devs to answer is, what kind of game they want this game to be? An EVE Online clone? I didn't sense that, but I still have a lot of reading to catch up on. *may have more to say, need to afk*
  3. New here, and have not read thru the forum yet, but I feel I need to inject my 2 cents -- Being more PvE minded, the game needs to offer players a built-in safe system; or this game will just be another EVE-Online with lawless space, low PvP population growth, and people would rather go play Mindcraft for <$10. It is needed/required because 1. New players is not going to have the necessary resources to pay for "protection" money, which is what most of PvPers seems to be suggesting. 2. Protecting money scheme only leads to toxic communities, because it will encourage the PvP groups to earn their money via destruction, not construction. 3. PvE players will not stay if their structures gets destroyed all the time by PvPers, nor will they stay if they have to give up a portion of their profit to PvP groups that leech off of PvE players. 4. IMHO, PvE is what attracts new players, not PvP. People like to create things and see it being used by others, not see their creations get destroyed. 5. Finally, a game and is meant to be fun, and not become a job where we have to work. Even for a well known PvP game like EVE, their PvP population is <15% (null+low+wh) and sat stagnate for in 2014/15.
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