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quicksilver

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About quicksilver

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  1. adding a radiation mechanic has so much potential. it stops lower-level players from getting to high-level zones (if there are any zones like that), can be used as a defensive shield around ships (crazy idea, but it could work), or it could be rained down on enemy planets from a distance. think radioactive rods of god. possibly with a fallout zone
  2. NGSC Exploratory Fleet: 1st Expedition. Retention-Class Research ship Universal. Ship’s Log: Specialist Rank 1 Breadwin, 2nd Officer. 1st log. — This is Specialist Rank 1 Breadwin of the Research ship Universal. Yesterday, in a Type-Ia Nebula during a rather routine scanning mission, our escort ship Eternal, a Vengeance-Class Corvette, went down. We don’t know what happened yet. One minute it was there, the next... Gone. Like a puff of smoke. Nebulae are huge. They could be anywhere. They have enough equipment and materials for the Life Support systems to run for another month or so - we take steps, you know - but I don’t know if that’ll help. Just before their transponder signal was lost and they disappeared, something came up on our sensor readings. Some kind of space-time anomaly. They could be anywhere, anywhen. They could be smashed to pulp on the side of an asteroid. They could be *inside* an asteroid. Or they could be in neutral territory, docked at a friendly station, wondering what the [redacted] just happened. They could be in another [redacted] galaxy for all we know. Space can be [redacted] scary, to tell the truth. I... Excuse my language, but I’m in shock at the moment. I’ll make another log as soon as we find something. Specialist Rank 1 Breadwin signing off. <<End Log>>
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