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Tnecniw

Alpha Tester
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Posts posted by Tnecniw

  1. Really excited to get a bit more of a peak at the building tools in action!

     

    Pretty disappointed in IGN though.  The title of the article is literally just "No Man's Sky Style game" and they never even bothered to tweet the article because they're too busy tweeting Dos Equis ads and pics of Gary Busy.   :wacko:

    They basicly just want to make clickbait...

     

    I personally have STRONG doubts regarding no man sky.

  2. Edit by Nyzaltar:

    Quote removed as CaptainTwerkMotor comment has been moderated.
     

     

    In what universe did you dream up that statement? Free-2-Play happens be the top money-making business model in gaming, period. Do some research.

     

    All you need to do is look at all the games that started out as subscription but went to F2P. You ever heard of a F2P game changing to subscription?

     

    Why don't you tell the World of Tanks devs that F2P doesn't make money?

     

    The facts are, most of the games that began as subscription fail and most of the ones that were designed from ground up as F2P succeed. WoW and EvE are about the only really successful subscription games and this is mainly because they are in a niche market.

    "Most of the games that began as subscription fail and the most of the others that were designed from the ground up as F2P succeed"

    *laughs ass off as I fall of my chair*
    NO NO NO NO NO NOOOO!

    That isn't because of the payment system, it is because of the STYLE!

    Since World of warcraft almost REVOLUTIONIZED MMOs as we see it and became the massive giant it is, every subscription game have been trying to copy its success, THAT is the issue. But wow has always been the better subgame with more players and more content. THAT means that those that WANT to pay sub just thinks "meh, I can rather play WoW instead of this" and therefor leaves.

    on the other hand, F2P versions of mmos nowadays "succeed" more due to people that DON'T want to pay a sub fee comes and see an MMO that they can try and that basicly mimmics WoWs STYLE.

    It is just a case of WoW being the giant that it is THAT so many Sub games have failed, as they ALL where copying WOW

    You know another example why I know that is the case? The most OTHER successfull MMO with a SUB is EVE... and it only succeeds because they said "FUCK IT" and did something that wasn't the MMORPG wow clone model.

    TL;DR: Games that clone wow can't work with a SUB model, since WoW is such a giant you can't beat it in content / players, so to succeed (and even then you fail about 70% of the time) you have to either go single time buy to play or F2P and often do you struggle heavily to make the money, trough a cash shop. and then I mean struggle REALLY hard.



    Besides: Do you REALLY think that WoW would have succeeded like it did if it was F2P? The only reason it could grow like that is because it had a Sub model. To maintain the servers they needed the massive income. A good game needs ALOT of money and F2P rarily gives that.

    And I belive in Dual universe to a part. I mean, it might be bad, who knows at this stage... but it is diffrent and special enough that I belive that it can survive with a SuB model.

     

  3. Yes dear, yes it does. Free-2-Play leads to no revenue, no revenue leads to company stock plummeting, plummeting leads to the Dark Si--I mean Pay-2-Win. Pay-2-Win leads to non-wanker players leaving for something that is not Pay-2-Win, then Pay-2-Wankers leave and a game dies.

     

     

    And WoW went to shit because Blizzard didn't give a flying flamingo after a point. The game was fine until pandas came crushing in. 

    It was fine untill WoD came xD don't think that MoP was THAT bad xD

  4. I don't think a business model has anything to do with the quality of a game. I know many very good free-to-play games that are also very successful making money and I know subscription games that suck. Some of those still make money but they suck, like WoW and EvE. Guild Wars 2 is buy once to play and it's great.

     

    I think the quality of the game itself and "how" its business model is designed is what makes or breaks a game. I think game shops (or premium) that give advantages invisible to others, such as more xp, credits, etc. is not regarded by most as unfair like physical items (mounts, armor, weapons, etc.) are.

     

    If you are one of the players that feel everything should be free and people spending money in a game are cheating and it's unfair, then you were probably voting for Bernie, so I have no help for you.

    This.... was one of the most useless posts I have seen in a long time :P

     

    Subscriber models are the most fair ways to play as a paid game, that is litterally the best way to do it. Allowing the game to gain a steady and often very stable source of money making it easier to plan and create content. It also makes people more invested aswell and the need for a cash shop dissapears.

     

    also, it might be oppinon... but Guild wars 2 was kinda shit, the only good thing about it was the combat and even that got stale after a while.

  5. @Tierless

     

     

    OR , take for example Planetside 2. 74 skins in 3 months, all of them LOOK, EXACTLY, THE SAME. Cheaters run rampart because of F2P bullshit and of course, lack of content. I will take subscription over anything if it means the game will have content and will deter trolls from hopping in and ruining peoples' fun.

    I agree with this completely :3

  6. 100% this.

     

    Goonswarm's motto in Eve Online is "We're not here to ruin the game, we're here to ruin YOUR game", so I'm okay with them having to organize under a new name for DU.

     

    As for Test Alliance, I'm happy to give the organization over to a representative from them, I just didn't want someone else taking it and doing something nefarious with it.

    We really don't want them here... WE REALLY don't.

  7. @Tnecniw

     

     

    I read they are working on collision physics in the game engine or something. Perhaps projectiles will have to make direct contact to damage you and possibly battleships will have an actual role as "tanks". Hopefully the game won't be a point and click adventure like EVE is.

    Lets hope that indeed

  8. Imagine a hollow planet with what is referred to as a Dyson sphere(Can be googled) and a civilization living on the inside of it. It would be extraordinarily defensive and just a really cool place to live.

    UNtill someone hits the side with a powerfull enough weapon, and the whole thing basicly shatters like a christmas decoration xD

  9. Gebe treatment. Problem fixed. It's FutureSpace tech after all. How "re-talenting" work in WoW.

    WHile LOGICALLY it would work that you could change around and such... it would make it so much less of a choice and therefor much less interesting.

     

    A choice like changing your body around should be a 1 time thing... otherwise following will happen

     

    1: Terraforming won't be a factor (which I hope it will be)

     

    2: People will change on the fly, or just for fun.

     

    3: There would be less strategic value, lets say you are in a war with a corp that mostly use aquatic planets (just example) and they are fish people, then it could be stragegically viable to fortify on a volcanic planet to really make it much more effective against the enemy.

  10. I can see a tabtargeting system work...

    IF the movement is actionbased combined with that weapons have limited arcs.

    The issue with EVE is that it honestly don't matter where you are, you can still be shot as long as you are within the range orb. 

    BUT if they made this the case, then the combat wouldn't be so much about ATTACKING as it would be with movement, which would make it very interesting.

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