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virtuozzo

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Everything posted by virtuozzo

  1. I doubt that's the way to go. If a game mechanism were to require arbitrary limitations no amount of lore can realistically cover it plus you create an opening towards pitfalls of iterative development. At this point it's a dev decision of "no" by default versus "conditional yes". But the conditions are a case of which technologies are available. Weapons are technology paths, a kinetic strike package isn't going to have arbitrary atmospheric interference. A rock however will. To be perfectly honest I'd favour stepping up core development and in a future consider things like these.
  2. Driving conflict - regardless of form or application. Oh, and using the universe as a petri dish for behavioural analytics and memetic engineering studies.
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