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bdole92

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    bdole92 got a reaction from yamamushi in Navigation Systems   
    I really want to see planetary cartography as a fleshed out mechanic. I love the idea of tailoring my ship for planetary surface scans, flying around a planet a bunch, and at the end of it having a detailed surface map that points out geological features, man made constructs, and even potentially resource hotspots. With the games scripting and building system though i bet you could design a satellite to do the same thing, depending on the orbital mechanics involved. Attach a "mapping" unit, upload an "orbiting" script, tell it to do X number of rotations around the planet and then stop and then go collect it. Thats my hope at least, but i'm a cartography nerd
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    bdole92 got a reaction from Code24 in arkification   
    Arkifaction, in my opinion, isn't something that should be achievable by individual people. It should require the coordinated effort of at least a medium sized organization, and represent a significant investment in resources. Otherwise, it becomes trivial. In a multiplayer format like a large MMO the benefits, which are great, must be outweighed by proportionally heavy costs
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    bdole92 got a reaction from KlatuSatori in Gas Giants   
    So i don't know if this is something that has been previously mentioned, but i really hope gas giants are in the game! Their exclusion from No Man's Sky ( a game that, from what i can tell, Dual Universe has been compared to a fair amount) really saddened me, and i think they would fit perfectly in DU. Aside from providing fantastic looking background scenery, i think they could really drive player behavior on the mining/industrial side. All you have to do is add a gaseous resource to their upper atmosphere, design a system where players can mine that resource, and then make the "Gas Miner" juuuust large and complex enough that it encourages players to mutually own and operate one, rather than create ones themselves.
     
    Players could also go for more of a "cloud city" vibe, and just straight up create their bases in the atmosphere of the gas giant! Having your Organizations HQ be a giant floating fortress in the clouds of a Gas Giant would be something i think a lot of players would go for, just for the coolness factor.
     
    In addition to the prospect of Gas Harvesting, something else Gas Giants would bring to the table is the possibility of Jovian systems. In real life, there are 67(!) known moons of Jupiter ranging from just 5km in diameter, to 5268km, (Ganymede), which is 8% greater than Mercury's!
     
    Imagine the possibility of finding a few dozen moons orbiting a large gas giant, all of which could provide interesting biomes, rare materials, and fascinating landscapes, all within spitting distance of each other! The potential gameplay value is tremendous, and could spark some series emergent geopolitics. Imagine a "Jovian War", where various factions all strive for political domination of a complex, multi-body polity stretched across dozens of moons! How much more epic would that be then boring old ground-wars on a boring old rocky planet?
     
    Alright, i admit that i'm biased, but i really do mean this as a suggestion to the game developers, Gas Giants and Jovian systems offer an incredible range of gameplay opportunities and i hope they are, at the least, investigated as an option
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