Please make an interface for player-generated quests in Idea Box Posted September 10, 2016 · Report reply Hi everyone, I think the core factor of stimulating emergent and server-scale gameplay is putting accesibility, transparency and a good user interface into player-interaction throughout the game. In the kickstarter video the developers talked about the emergent gameplay mechanics of the game such as quests that come from big projects such as creating a Death Star. I think there should be very clear pre-made tags and pathways for setting up a quest like "shipping resources" for players and when it is rendered as completed. This way it feels like relevant and important work and not just doing someones dirty work. There can be options for different kinds of quest types that the player can set up and post vacancies about. For example: Setting up an assassination-type quest; Option 1 (choose between the quest types) : Assassination Option 2 (choose the reward invested into it by the player) : 10 DAC Option 3 (choose specifics of the quests) : Player name X Option 4 (additional info message): ???? There you go, simple as that. This would allow big organisations to quickly cover all jobs required for projects which makes them easier to manage as to promote server-scale gameplay a little bit. So let me know what you guys think.