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dakdyder

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Everything posted by dakdyder

  1. Hi everyone, I think the core factor of stimulating emergent and server-scale gameplay is putting accesibility, transparency and a good user interface into player-interaction throughout the game. In the kickstarter video the developers talked about the emergent gameplay mechanics of the game such as quests that come from big projects such as creating a Death Star. I think there should be very clear pre-made tags and pathways for setting up a quest like "shipping resources" for players and when it is rendered as completed. This way it feels like relevant and important work and not just do
  2. Hi everyone, I think the core factor of stimulating emergent and server-scale gameplay is putting accesibility, transparency and a good user interface into player-interaction throughout the game. In the kickstarter video the developers talked about the emergent gameplay mechanics of the game such as quests that come from big projects such as creating a Death Star. I think there should be very clear pre-made tags and pathways for setting up a quest like "shipping resources" for players and when it is rendered as completed. This way it feels like relevant and important work and not just do
  3. Thx magna that clears up a lot. Thanks for the quick replies guys. Yeah I will look into the devblog... It seems to hold entries back from 2014 and it explains a lot behind the single shard universe and stuff. Interesting.
  4. So I have a few questions just to make sure this game is what I'm thinking it sounds like...; 1. Will the capital / flagships in the trailer be completely voxel-editable / rendered (as in Space Engineers complexity)? How many of them can be rendered at one point in the game at once? Can the voxels be destroyed seperately or will they be integrated as a combined entity to reduce processing load? 2. What would be the player cap of the servers/realms? 3. Would making ships require materials? How are the materials gathered? 4. Will there be unlockable Parts/Weapons/Materials(rare o
  5. It sounds like you want to abuse the playerbase A LOT in every point I see you make. So how about you get to be the abused in this game, because everyone plays the same game after all (you could end up being outsmarted by someone smarter than you or has way more experience in this game than you). And if you ever played Space Engineers survival online you would know that backstabbing was the biggest bitch you ever had to deal with in gaming. It has to be fun/fair for people on both sides of the community you know what im saying? Take another look at what you just posted, it's complete bullshit
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