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High Arbiter Maxim

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  1. Hi, I started reading up on this game a while ago and what really appealed to me was the potential for emergent gameplay. How in-depth would the mechanics for becoming a business and expanding your company be? Will there be logistics, assembly lines, engaging employment for players looking for belonging? What I don't want is an absolute monopoly that is controlled by a single organisation or NPC. I have aspirations for establishing a ship manufacturing company; is this possible? The idea is that the market will be split between many hundreds of player-made organisations and anyone can join and export their product without high risk of bankruptcy and failure.
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