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unown

Alpha Tester
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Posts posted by unown

  1. On 4/13/2018 at 11:11 AM, Snipester said:

    Governments and cities were formed for the sake of survival.

     

    First and foremost, to provide for the common defense. Secondly, for economic reasons, particularly agriculture, as it allowed our societies to focus on things other than hunting and gathering, and later, it gave us a large concentration of jobs and ways to make a living.

     

    So long as there is a present and real danger from outside forces, and a real economic need for players to be in cities, they will form.

     

    The key word here is real. Artificial incentives likely won’t work, and making bases too easy to defend will diminish the incentive to congregate.

    I agree you do not need to give a incentive to make groups they will happen naturally especially in a survival game

  2. 18 hours ago, Lethys said:

    Cost is never an argument in a mmo. It May be costly in the beginning but soon it'll be Pocketchange. 

    See capitals/titans in eve

    Ah I guess you are right with that cost slowly drains away with many games as more hours overall are spent farming and trading

  3. 18 hours ago, Lethys said:

    No it wouldn't, just eliminates human interaction

    It makes task easier (which can be justified with progression from the skill tree) I can also see A company acting as a car wash but instead a repair hub using nanites (just a example)  So I could argue it would make more business which would increase player interaction

  4. 3 minutes ago, CoreVamore said:

    UM wrong, not just planet killing weapons. Any weapon that can kill lots or people/constructs in a single blow, for example a huge amount of explosives, a nuke, high speed voxels, etc etc etc.

     

    To clarify: Your suggestion makes it more unlikely for FTL collisions to occur as that makes them not just a voxel collision but also a weapon of mass destruction.

    A hard to coordinate and hard to use weapon that is very unlikely to hit its target and will be very expensive to mass produce or use (depending on the cost of FTL) Plus if you watch in the video there are ways to deal with it so I would have to disagree on the weapon of mass destruction side, The reason I suggest this is what would happen if not exploding would it just simply bounce off?

  5. 16 hours ago, GunDeva said:

    Wheels , rotors , treads or some of the worst things to have in a voxel type of game it has caused nothing but bugs and server problems not to mention in a sci-fi futuristic game would they really still be using things like wheels , treads , and rotors in a advance future setting ?

    I personally would expect to see more anti-gravity and hover jet type technologies being used.

    True A friend asked me about it So now I can give a anwser

    18 hours ago, CoreVamore said:

    Thats still ground contact which is heavy on the servers and unlikely to be included any time soon, if ever.

    Just a thought 

  6. 8 minutes ago, CoreVamore said:

    NQ also said there would be no weapons of mass destruction, which your idea is definitely encroaching on. So thats two factors that implies that FTL collisions will be a non-starter as an idea. So yea, it will make a difference, further increasing the chance it wont happen.

    Weapons of mass destruction in that context they were referring to Planet killing weapons? The rest of your post I do not understand please clarify

  7. 3 hours ago, NanoDot said:

    It does not.

     

    The NDA covers everything in the pre-alpha. Crafting is not in the pre-alpha yet.

     

    Besides, NQ have released loads of blogs, videos and screenies of things that are in the pre-alpha, but we've had virtually no info regarding crafting yet.

    I was referring to any ideas NQ has shed would have gone to people with access to pre alpha. Not so much as it being in the game yet

  8. On 1/20/2017 at 3:05 PM, Lethys said:

    You repair a construct by actively repairing it with your nanoformer.

     

    You construct and build something with your nanoformer or elements with the 3D printers.

     

    You just don't press a button and your ship magically seals all breaches.

    What about automating the process with late game skills? However if you do you should balance it better than eve however as mentioned above

  9. 11 hours ago, ShioriStein said:

    I mean the server system to caculate, not the now day radar technology.

     

    I know now day military technology very advanced and maybe advanced than anyone have imagine but simulate it in virtual world is another story.

    Ah so you are speaking of server load which from my understanding shouldn't be a problem with enough servers

  10. 10 hours ago, vylqun said:

    sorry, but thats nonsense. Organisations will be a big part of the gameplay, and considering the devblog concerning orgs (which you probably didn't read) they are far from static and defined. They can be pretty much everything if set up correctly.

    And if you join an org. with a single leader aka Boss, then its your choice, no reason to cry about not having anythign to say. You could as well join a democratic org and take part in decisions etc.

     

    DU whatever you want - but don't force other people into a democratic superorganization just for your sake.

    Democercys are few and far between

  11. 6 hours ago, NanoDot said:

    No, I'm not going "full-fanboi" here, the title refers to something that JC reportedly said in the recent MassivelyOP interview:

    http://massivelyop.com/2018/05/02/massively-op-interview-dual-universe-demo-shows-off-advances-in-city-building-space-travel/

     

    Here's the full quote:

    That's a fairly bold claim, given what we've seen in various MMO's over the years !

     

    We know very little about what NQ have planned to implement for crafting, other than some very high-level concepts. 

     

    So far on these boards, everyone's been focused on building, not crafting. Are we in for a surprise ?

     

    NDA has a hold on this is why

  12. 2 minutes ago, Stig92 said:

    I suspect he intended to say "will DU work" but said "DU will work" because of limited English skills

    Alright 

     

    3 hours ago, Barbas said:

    DU will work over a Nvidia GTX 660 with 2Gb, 16Mb of ram and i7 (3.8Ghz) in Windows 10?

    im looking for a Pre-Alpha pack.

    I first want to teast the game befor buy a new GTX 1060.

     

    Systeam requeriment says it needa 2gb of video memory and GTX660 have it....

     

    Sorry for my english, thx

    A GTX 660 will be more than enough for pre alpha but for the rest of the game I can not say.

  13. 3 hours ago, CoreVamore said:

    NQ has said thst there wont be collision mechanics, besides bouncing of each other for the sake of gameplay.

     

    Honestly i think you are just comming up with ideas before going through all the dev blogs and videos to know what is already planned/not planned/decided against.

     

    Once you do that then u will be in s much better position to make thoughtfull suggestions instead of constantly shooting from the hip, ruffling featheres and wasting peoples time unessesarily.   ;)

    Then do not reply if you think its a waste of your time And I already stated That I was aware of the fact That NQ will have no collisions If you take the time to read above I am just asking will FTL make a difference?

  14. 3 hours ago, Barbas said:

    DU will work over a Nvidia GTX 660 with 2Gb, 16Mb of ram and i7 (3.8Ghz) in Windows 10?

    im looking for a Pre-Alpha pack.

    I first want to teast the game befor buy a new GTX 1060.

     

    Systeam requeriment says it needa 2gb of video memory and GTX660 have it....

     

    Sorry for my english, thx

    I do not understand if you are asking a question?

  15. 18 hours ago, Veld said:

    Don't even put a bounty 'system' in. Only have the mechanic for a trophy you take from a corpse. Like their helmet or something.

     

    When someone is pissing yoy off: put a price on their head. When the bounty hunter kills them then they take a trophy and bring it back. Easy peasy.

     

    There's a difference between a bounty hunter and a hired killer. An organisation will realise that and ostracise any contractors they deem as undesirable. Associating with said undesirables would only serve to sully their reputation. If a disreputable hunter came with the head of a bounty target then the poster of the bounty could simply refuse to pay them.

     

    There's a reason orgs like BOO are going to exist. They essentially serve as a hub for hitmen and smugglers etc.

    Have a issue have alot of ingame cash? within mere minites whoever wronged you would burn This is a system I can support player run theres no need for a bounty arkship AI players will run this systym 

  16. 1 minute ago, CoreVamore said:

    That has nothing to do with cloaking. What was said deals with 'protection of a heard/group in a mutually beneficial way'.

     

    Has little to do with technology of any kind.

    You need to read more carefully As I agreed and suggested the thread continue with the topic of cloaking

  17. 16 minutes ago, CoreVamore said:

    Lets see.... tens to hundreds of worlds/planets.... tens of thousands of territory spaces. Safe zones.

    Persistant servers that arent erased every month.

     

    The fact that NQ has studied ARK and knows what needs to be done so it isnt another ARK.

     

    These factors alone will avoid DU becoming another ARK  ;)

    ? did I say DU will become ark?

     

    1 hour ago, unown006 said:

    How so because what I can see DU will be very much like ark

    Guess not As DU will still be like ark we can only hope that NQ will not make the same mistakes with groups as wildcard did

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