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Damian_Firecaster

Alpha Tester
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Posts posted by Damian_Firecaster

  1. I am getting low FPR (30 to 35) just standing at my base, if im flying it gets alot worst to where I get shuddering (stop and start for like .2 to .4 secs) I hate that, my FPS Drops down to 22 FPS. I use to get 60 FPS sitting at my base, now all these recent updates (since summer 2021) has Killed my FPS. Please optimize the Server / client code and give me back my 60 FPS!!!!. We can not have a aerospace expo with FPS like this, This game is on the verge of being UNPLAYABLE!!!!.

     

    Thank you

    Damian Firecaster 

    Core Worlds Coalition legate

  2. I can name 2 games i played that a were in Development where everytime they came out with an update you have to start over again to use the update, (NMS) saved games would not have the update in it. and your Fusing over a full wipe, I am Planning for a full wipe setting up my blueprints so i can get my ships back up and running as fast as possible., strip off all the elements and leave just the Voxel hull and core, BP it, then work on putting back all the elements. voxels are very easy to make elements take more time. then once i do that and get it back up I can then use the blueprint to get back the talent levels i put in to it at first.

  3. On 4/14/2022 at 10:51 AM, blazemonger said:

    I do not get this post at all as it really does nothing as far as answering any of the questions. It is a PR/marketing answer which really does not help at all. As NQ plans to release the game in a few months, it would be _really_ bad if NQ has not yet made this decision and is working towards release with that choice in mind.

     

    It also makes things more convoluted and complex as in reality NQ has only two options:

     

    No wipe

    Not the prefrred option for me for most of the reasons explained in the post and in general I believe it woudl hurt the game long run and cretainly at  release.

    But I could live with  it if it happened

     

    Partial wipe

    Players get to keep blueprints and accrued points are retunred to the talent pool, world is wiped

    This I prefer to happen, it maintains the benefit for existing players in tha tey wil be able to jumpstart a new world with their tal;ents to be reassigtned as wanted

    It also allows players who used beta accounts to change their choices if the wipe happens shortly before release.

     

     

    A full wipe wil not be an option as NQ has charges people to play and taking away that time by removing any benefits from that woudl be at best unethical. A parallel server is just a very, very silly idea as NQ hardly has the resources to afford one cluster, let alone two

     

     

    EXCUSE me those that paid, they Paid to be part of a game That is in "Development" they did not paid to be in a full released game. If a Full wipe is Needed to improve the game even more, then I am all for it, I am here to Help DEVELOP this game.

  4. 1 hour ago, TonyTones said:

    Really gonna go and make it that much harder to build big things. You falsely advertise populated cities in your videos but are making it impossible. [filtered]ing joke 

    I AM A SOLO PLAYER AND I HAVE 40 CONTRUCTS WHAT THE HELL AM I GOING TO DO THIS MOVE IS WRONG SOLO PLAYERS LIKE ME WILL NOT BEABLE TO PLAY WELL IN DU. I ONLY HAVE 1 ALT SO THAT MEANS I CAN HAVE A MAX OF 25 CONTRUCTS, with my org.

  5. 1 hour ago, DarkEvader said:

    I confess I'm quite disappointed by what I saw in PTS regarding the implementation of mining units. 

     

    1- Ridiculously low ore yield. Half an hour of manual mining will yield more ore than I could get from an tile's MU extraction in a week. So why even bother investing the time, quanta and talent points if there's no significant return? It barely covers the cost of fuel to travel between planets just to recalibrate MU's every 4 or 5 days. Tiles should have a far higher yield in order to make it worth the effort.
    2- Calibration mini game is based on luck and not the player's actual ability to infer the best place to start extraction - seems pointless.
    3- Regenerating calibration charges? Why not just stipulate a total amount of MU's a player can own (affected by talents), just like Core Units?

    What to expect when Demeter lands in the live server? 
    1- Ore shortages, leading to product shortages in the market. I doubt that MU's will have the capacity to produce an overall equivalent amount of ore as is currently produced by planetary mining.
    2- Players actually having to dedicate more time to mining. MU's wont provide enough ore, and with only asteroids to mine, which have smaller ore nodes, mining is less efficient than current planetary mining, so more time spent. I expected the implementation of MU's would actually reduce the amount of time we would need to spend in manual mining, but I guess it's going to be the opposite.

    I agree with you Completely. what will happen is mining Farms. Do we Really want More elements running on tiles that already have Mega factories ??? Make the yield per hour, at least Half what a player can do.

  6. The mining amount per hour is Too Low, you need to increase it to say 50% what a person can do in 1 hour. So Right now as is, mining a 376kl ore vain at 155l/h will take 101 days to mine with one mining unit. So now On top of Mega factories we will have Mega mining farms, DO you Really want that ???. Players are going to have 40 to 50 mining units Per tile they own. Increase the amount per hour, If you keep it the way it is it will take Months to build anything because it will take Months to get the ore out of the ground in any Decent amount. In the first few months on live the price for everything will go way up because of Shortages of ore , parts , elements.  ok, lets say to compensate for this you Lower the amount of ore you need to make things. lets have some Give and Take here. As far as I can tell all the rest of Demeter is ok. I love the insects flying around on the planets, All the Voids and holes in the ground are Gone.

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