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Bella_Astrum

Alpha Team Vanguard
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Posts posted by Bella_Astrum

  1. I feel the traditional / rigid concept of how guilds have been for some time, could be evolved somewhat. I think games like GW2 are pushing that forwards in terms of allowing people to join multiple guilds, however only one at any given time, it allows for more flexibility and choice for players. There are some down sides to this, in that it doesn't necessarily foster guild loyalty, but for me personally, the flexibility a multiple guild system allows, makes up for that. More incentive to stay loyal to a certain guild might help create stronger alliances between guilds and their members, but in general I prefer not to see content aimed solely at guilds, but plenty of things soloer's can partake in as well.

     

    The beauty of a game like Landmark is that you can do what you like, without feeling obliged to join a guild. There are of course bonus's to being part of one in that game, but its not a requirement by any means, and if you join one its because you want to create something meaningful with other people, for help and support, or for joint projects. I'd like to see something like this in DU, a meaningful reason to be in a guild, but if you choose not to join one, you can still happily exist in DU without any pressures. However I appreciate there may be some things soloer's cannot do, and that's ok, just like in rl, there are things you can't do by yourself, and at some point you need to seek something from others, whether it be materials, or help to accomplish something.

  2. I feel like a crafting system that is interesting / complex enough to keep people interested, and serious crafters entertained, is needed, but anything too complex could become a chore. Sometimes simple is good, maybe a system that is simple at its foundation, but can become more complex depending on how much effort the player wants to put in. The more effort (the more rare/valuable the materials) the harder, more complex it is to make something. So you could have a certain piece of armor, or other usable item, with two ways of making it. A simple, straight-forward path, which will create a lesser version of the item, or the harder route, wherein the item has much better stats, or bells and whistles.

     

    Just my general thoughts, looking forward to how it will be in Dual Universe! 

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