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banks456

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Posts posted by banks456

  1. To add to what Lethys said.

     

    NQ's system is more active lock-on, you have to "lock" every time you fire. 

     

    Depending on the way you move and the ability of the opponent to "track" your movement (skill training ,weeapon weight or size) ther's a chance you'll miss the ttarget, ro deal reduced damage to them (cause glancing or grazing shots) with the amro the nemy providing resistnace to damage.

     

    It may sound "boring" , but it's more or less what Gears of War and Mass Effect 1 (and Andromeda) use. Yes, hose two games are active lock-n, and it's excellently hidden. 

     

    Also, anyone who ever held an LMG in their hands, know it's not easy to move around and pro mlg no scope with it. Ther'es a reason LMGs are for SUPPRESSING fire down on targets and not for whatever they are used for in FPS shooters.

     

    Now, the devs have suggested a possibiility to have auto-targeting (or cycle targeting) in close quarters, but that's just a backlog at this point, not a confirmation.

     

    Eh, it's more or less how EVE does things.

     

    As for ships, you can manually select where to apply a damag bubble (simialr to how they do mining in the videos, same idea, different application). But you KINDA need to be skileld at what you choose to fire. If you find a crack o nthe enemy's hull, shoot inside their ship, you may actually blow something imporant up, who know,s maybe you can kill a bunch of guys INSIDE the enemy ship.

     

    Also, like in EVE, you kinda have to keep track of transversals. If your wepaon has a nrage of 10 km with fallof ,and the enemy's tranversal is 100 km, you won't hit them , even at 5 km range. But if you got a good pilot he'll know how to help you by aligning the ship the right way.

     

     

    Cheers!

     

     

    Thanks Captaintwerkmotor and Lehtys .  Well that doesn't sound as boring as I thought it might be.   I remember reading somewhere that players will be able to take control of the  turrets on your ship. So if I have control of a turret, I would be able to manually  track  the target and have to keep the target in the  cross hairs til the crosshairs turn red if i'm firing a cannon or laser ?.  if these devs can pull of something like Mass Effects where it doesn't feel like it's tab targeting then count me in.  

     

    I'm glad they at least mention having some type of of a creative mode even if its a safe zone to develop your blueprints. 

  2. As someone who is interested  in this game.  I have two questions .

    First question :  

    I remember reading that the weapons system will be auto targeting but is there anyway a player could take over a turret and move the turret with their mouse or controller and fire on a target ?  I've heard that are ways Developers can take a Eve style combat system and simulate manual firing of weapons because I don't mind auto target and auto firing of weapons but I would like the ability to manual fire a weapon on a large ship myself.   

     

    My second question is. 

    Is there any chance I can build my ship's blueprint  in a creative  mode type of game and test it in that mode against NPCs? So I won't have to waste resources on making tons of corrections to my ship in  normal game play?

  3. Well there is nothing wrong with your question at all. One thing most MMO players that play these type games don't understand is that a majority of builders that play these games are more single player or lone wolf style of gamers.  Multiplayer is something they will play but they prefer it to be optional. It's always been that way for building games and DU no matter how amazing will it be can't change that culture.  That's why Dual Universe I believe will be successful but it will never knock off games like Space Engineers Starmade or Empyrion because those games understand the majority of people that play those games and  a majority of people that play building games will always play a single player experience first and play multiplayer when they feel like it.  Most of the people that complain about Starmade Space Engineers and Empyrion are the hard core multiplayer guys but they aren't the core fan bases of those type of games. 

  4. For the love of god, do not make yet another monthly sub game... There is no legitimate reason to do this... And the only people who defend such a model are gamers with more money than sense, or greedy game developers...

    Make it buy to play, with an in-game cash shop with cosmetic and convenience items, like all good MMO's these days do... Its a fair business model, and you will earn what you deserve, based on how good the game is. Which will give you an incentive to improve it further to make more money. You already have a game which is basically Star Citizen/Elite Dangerous meets Space engineers, that already sounds pretty damn good to me... So you would still rake it in cash wise. And bare in mind whenever a good looking game is free/buy to play, knowledge of it spreads through the gaming comunity via word of mouth like a lightning bolt...

    Monthly sub business models are only utilized by greedy developers who want nothing more than to exploit and rob the gaming community... The monthly sub needs to go the way of the dinosaur, because there are better business models in existence these days... So please, do not use this business model... I want to play this game when its released, and while I have more than enough money to pay for a sub, I will not do it... But if it was buy to play, with an ingame cash shop, I would buy the game, AND spend money in the cash shop if you gave us interesting worth it items to buy in there...

     

     

    Well technically from everything I've read it's a  light version of Space Engineers meets Eve online with a little bit of No Man Skies mixed in.

    It sounds like  if Eve online allowed you to land on planets and build ships it would be this game in my opinion. 

    With the whole lock on targeting  weapons systems  Eve uses for combat. I wished they would change the combat mechanics to more of a  Star Citizen or Elite Dangerous because that would be awesome. 

     

    I understand the Devs perspective  but I understand yours too.  

     

    In my opinion, this business model  sounds logical but the question is will it work in today's environment?.   I won't be surprised if they end up changing the model. Yes sure it worked for some games in the past but it's a different world now.  Every playable game is an Alpha game and is still in development. So DU's competition aren't finished developing their games yet and could easily add more features to their game.  

     

    If there weren't so many other voxel base games and space sims that were either out  right now or coming out next year  then I could see this working.  

    If I had a choice between   Space Engineers, Emyprion , Planet Nomads,  Star Citizen,  Elite Dangerous, No Man Skies where I can pay for the game once or pay a subscription fee for this game then I can't honestly say I would gives this game a fair chance.  Unless this game really was that good to me but  if its using  EVE's mechanics then for me personally I don't know about a monthly subscription.   Eve has a large fan base so I could see a lot of eve fans flooding into this game but will it be enough to keep the monthly subscription going ?   Hey we will see.  

    I do think they should seriously rethink their business model  or they could  end up like WildStar.  Wildstar thought they could release a game in a market with plenty of competition and do a monthly subscription .

    After a year, reality kicked in and they changed it.   

  5. The reason why eve (and other mmos) have the lock system is partly from ping times back in the days of dial up modems. It uses much less bandwidth, less server cpu cycles, and better client-side prediction. Ping times become less relevant to player's tactical skill. It also helps solve some some of the issues with seamless gameworlds (what happens to a bullet that crosses from one zone to another, etc). It comes to personal preferences but I prefer more players fitting in one of these dynamic zones over twitch based gameplay. That and I'm bad at twitch games :P

     I'm guessing you're not a first person shooter fan. lol  I just imagined building a fighter or building a capital ship  and getting excited for my first battle but realizing  I'm just going to point and click then watch. lol :wacko:   DU devs  are way smarter than me, so I bet they can figure out if they really want to.  I  know if they leave the weapons systems like it is the game will still be huge because EVE online is still popular after all these years. 

  6. i agree with you, and i think you will find that a lot of us here agree with you. im hoping to see it be an optional thing for turrets but for dogfights be treated like a fps. especially since we can make guns and such given that our nano arm thing can be used like a ranged weapon as well i feel like its possible to have both or choose which to use in ships. hopefully they will see the error in the alpha and beta

    I'm glad I'm not alone on this. This game looks great but giving players the option to manually fire their own guns if they choose to will make this game the best MMO voxel base game out there in my opinion. It will be no denying it.  The only knock on Eve has been flights controls (which now you can fly a EVE ship manually) and the weapons systems. 

  7. I've been reading a lot of the information on this game and everything seems fine but I would like to suggest finding a better weapons mechanics  than EVE online.  Although EVE has it's fans, the whole lock on weapons takes away from the battle in my opinion.  I guess it's fun for some but for a game like DUAL Universe it takes away from the freedom idea.   So many other  Sci FI voxel base games allow you to manually fire your own weapons and even games like Emyprion allows you to take control of your turret and manually fire your turret if you choose to. One of the most entertaining parts of building a ship is having full control over your ship and its weapons.  I think using a EVE online  weapons lock on system will be a step back for such forward thinking game such as Dual Universe ..   Smaller ships dog fights will not be as entertaining and since you're planning on doing multi crew capital ships.  If I'm a gunner in a turret then me just locking on and letting my weapons auto aim and shoot will be kind of boring for me. 

     

     Again I'm not saying that there aren't tons of players that love to point at something and let the game aim and shoot for them  but a weapons system like that doesn't bring  the Star Citizen or Elite Dangerous fans.  They need full control over their weapons. 

     

    I don't know if this suggestion will be taking seriously because EVE is a popular game but I think for this style of game a EVE combat style of game play will take a lot away from a game like this. 

  8. Basically you just "target" the ship and then it engages in combat, automatically aiming and shooting. I was wondering if there will be "classes" that will either directly control or indirectly provide help for turret systems but I found in one devblog about multi-crew about "left board side turret controler" or something like this, well, we will see.

    So it's going to be like Eve? I kind of hope players would have full control of their weapons .. The Eve game play just isn't appealing to me.  That's kind of a deal breaker for me. OH well you guys have fun. 

  9. I more meant in smaller more personal vessels :D

    Yea I only do capital vessels myself. The bigger the better. LOL I build smaller ships every once in a while.  Now I read somewhere that there will be AI in this game that will be able to function as your crew but they will not be as good as a human. Which is fine with me. I'm a Solo act most of the time and only play with groups when I'm in the mood. 

  10. No one likes pay to play i like the gameplay but the fact its going to be subscription based turns me off the game completely, ill be very sad if this stays-i wanna pay to keep a game not have to keep buying it :(

    Well you're right, Wildstar tried the subscription stuff for a while until they realized it wasn't enough players willing to pay for their subscription  and they had to switch to free to play. The subscription model are usually successful if there isn't any real competition in the market.  Wildstar tried to push the subscription model in a market where there were plenty of free to play and pay to win MMOs. So most people just laughed at that idea and waited for Wildstar to get real. lol

    .I think Dual Universe might end up having to change the subscription model as well because although this game is very ambitious, Dual Universe is stepping into a gaming Arena with heavy competition . DU may have some awesome features but it has competition and a lot of  it's competition  are two or more years of development ahead of it.  Games like Space Engineers, Star Made, Empyrion and plus Planet Nomad another new game just like Space Engineers and using the same engine as Empyrion is coming out in 2017 as well.  So Dual Universe is no where near the only show in town.  None of these games are subscription .  You just pay 20 to 25 dollars and you own the whole game not to mention if there is a steam sale and you get them for cheaper than that.

    Space Engineers nor Empyrion may have Dual Universe's features YET but I would not be surprised if these games have similar features as DU by the time it's alpha comes out in 2017.  Every single one of these games are still in Alpha as well.  I think Dual Universe may need to rethink the subscription model because the competition is not using it. I think it will be hard to keep enough players interested enough to pay a monthly fee when they can pay a one time price and get a game that is close to the samething as DU.  I guess we will see what happens but  I believe after a few months of using the subscription model they will end up having to change.  

  11. Personally I would LOVE to import my stuff from 3ds max which is pretty well the standard for 3d ship modeling. But it really wouldn't be fair and hope the devs have some kind of in-game development scheme. 

    Well I've imported ships into Starmade and Space Engineers. its not that hard at all.  As long as you have the tools.  Both games at this moment do not have any in game tools to do it but  very talented players created their own tools to do it. So it may happen anyway because usually someone finds away to do it.

    Plus space engineers and Starmade have talked about putting a in game tool that allows players to import their models. It's really not a big deal because some players like to spend their free time detailing models and flying  their models around. Builders like me can do both, I can import but I love my original ships that build as well. If this game truly is about freedom then adding a system to import 3d models should be part of it in my opinion. Honestly if players going to build a star wars or stargate ship then I think they should use a 3d model because when iconic ships aren't built correctly it kind of takes something away from it in my opinion.  

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