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Posts posted by Wardonis
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I've always been a ship builder and I have designed several ships, even a few capital ships all the way down to room furniture. While i'm not expecting to perfectly recreate my ships in DU I still want to give it a good try. Think DU can handle my goals?
The Valenroth 2 decks, designed for a crew of 8, an exceedingly nimble assault scout capable of extended long range missions
The Maelstrom 5 decks, designed for a crew of 32, A fast and maneuverable corvette that can land
The Trident 5 decks, designed for a crew of 160, primarily a science ship that has a fighter bay and an extensive science package
The Centurion 15 decks, designed for a crew of 685, a small capital ship that is extensively armed and armored. Has 2 fighter bays
I have a few dozen more ships but these will be the 1st ones i'll attempt to make, what, if any, problems will I most likely encounter?
I hope my goals are't loftier than what the system can handle
in Builder Forum
Posted
I Realize that resources will be the largest hurdle but I have ideas to tackle that.
I was thinking of using LUA for consoles. Have some consoles that can be switched between manual, basic and automatic. So for the most basic stuff like pilot and gunner, the gunner position can be set to automatic such as "return fire" command to turrets. The basic would give pilot simple weapon controls while automating some. where as using manual would require a 2nd player. With a crew the size of the Centurion about 75% of the crew are not active at once, they are on different shifts. Things like Fighters can be automated and stuff like supply, catering, engineering, maintenance, etc wouldn't be required in-game, so it could largely be reduced to a crew of no more than 12 for the jumbo. The maelstrom could run with 2 players, the Valenroth with only 1. Or at leaset thats my goal