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ShaylixLinx

Alpha Tester
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Posts posted by ShaylixLinx

  1. Hello!

    My name is ShaylixLinx, even though I have involved in Dual Universe sense 2017 I still haven't made an actual introduction. So here we are! I run the Department of Justice inside the Terran Union and I'm looking forward to buying this game. Even though a lot of my time so far inside the TU has been writing documents and structuring the court of the TU I'm still enjoying my stay even if I can't play the game. 

    So to you all, what are you guys currently doing to stave off being board? Are you all excited about the progress done?
     

    ShaylixLinx

  2. On 8/8/2018 at 11:29 AM, Thokan said:

    A few points to be made.

     

    There are several problems and inefficiencies with using punishments, fines, blocking, imprisonments and such. First off, how is it in any way an incentive to remain in the Organization if you aim to segregate individuals from the community? Secondly, are you gonna appoint people to track down your own members, give them fines, obstruct them and such? Waste of time and effort. Why would I continue to support an organization that wants to force me to give up my own stuff?

     

    Also, I don't really understand what several of you mean by meta. Sounds like regular gameplay to me, in contrast to semi-roleplaying. Yet another reason why its inefficient and off-putting with minor punishments.

     

    Moreover, a problem is how are you gonna monitor people? A hierarchal, authoritative system, in the terms of handing out punishments to lower members, and also the other way around of handing out privileges and handouts to certain individuals; alienates people and will obstruct you from even detecting transgressions of rules. You see, the more you differentiate between members, the harder it will be to notice when a couple of them are out on their own causing mischief. The more you are all equal, enjoy all the benefits of  the organization, and are organized the principles of need and effectiveness instead of titles and privileges, the easier it will be to notice when your fellow members break the rules or just don't simply belong in your organization or the idea of it.

    The best method to police your own organization, is imo, simply:
    1. Set a simple set of rules. A general rule set, a RoE, et cetera.
    2. Appoint an officer with the task to investigate complaints of individuals and actions, coming from inside the guild, but also most importantly, from outside. (How are you ever gonna be even notified about the lurkers who keep to themselves, grief and only want access to your organization infrastructure/buffs/benefits, otherwise?)

    3. If people can't follow the rules, kick 'em out.

     

    Simple.

    All in all, it's a game, not a simulator for organizations to roleplay Big Bad Governments. Unlike real life late-stage-capitalism, there is little incentive to put up with stuff like that in-game.

    The problem with this is that some crimes warrant more than just a fine while others warrant less than a parking ticket. It is better to have a diverse system than having a non-bending system. AKA one that can adapt to the situation it is given.

    Also, alienating people is wrong yes, but they're alienated because they did something to harm the TU or it's citizens. It's warranted to punish the player if they try or do cause conflict.

  3. On 8/8/2018 at 12:03 PM, Thokan said:

     

    The point is simple, though. It will have negative consequences to create an unnecessarily bureaucratic and authoritative organization. It's all I'm saying.

     

    The thing is, the Terran Union has almost a thousand players. We're in a very unique circumstance where we're going to have a lot of players in our organization. So we do need some sort of enforcement and judicial processes to make sure that players do not go 'willy-nilly.' 

  4. So, when I was figuring out how the Department of Justice for the Terran Union would work I came across a problem.

     

    1, how would we enforce player punishments,

    2, how would we stop players from committing crimes in the first place.

     

    So, I came up with several ideas, each with their own stipulations:

     

    1, we imprison players (in cases such as multiple intentional team killings) in special tile sections designed to allow imprisoned persons to spawn there and allow the player to leave the faction at any time but force asset seizure for any items and or ships inside the TU.
    2, we create a tier system to limit the privileges of players inside the TU. Such as allowing people to take on certain jobs and such. A person would be promoted and demoted over time in the system and would have certain jobs with-held depending on their rank.
    3, we just straight up exile the user in which would be very efficient but extremely hazardous. 
    4, we do an asset forfeiture in which their vehicles, materials, or property is seized by the state and transferred into state-funds, almost like a fine.

    Any comments on this would be appreciated as I'd like a think tank to just mull it over. 

    Ruling Terran Union Supreme Court Justice,
    ShaylixLinx

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