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Gavitor

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Posts posted by Gavitor

  1. How about having a multiplier of the building zone? So, at the beginning, you can only godmode around 1/5th the radius of the buildzone for example, but you can train skills to increase that multiplier.

     

    I think its already like that, the build zone is based on the cube you start with if i remember right.

  2. Actually it's the exact opposite. My suggestion is to put different ways to build, balanced so that they're all viable: everyone can then choose to upgrade and improve the way they like building, like a jetpack, until making it godmode level. You instead, are suggesting to put only one overpowered way to build, so that everyone has to use that or they'll be underdogs forever. 

    Actually if you're a builder, it's in your best interest to have this kind of system, because it let's you specialize and get an advantage over people that never built, since it's likely they'd not train a jetpack skill if their only job is to mine or fight. With your suggestion, anyone will be able to build freely as a veteran builder, removing the progression experience.

     I Misunderstood you, basically you're saying what we have now should be an unlock. I'd actually be fine with that as long as its not a huge grind.

     

    I think having it be an unlock is a fair compromise.

  3. -Since Du is not a modeling software but a game, the building aspect should be immersive as much as any other gameplay aspect in DU. 

    -Having a godmode jetpack kills diversity and variety on building mechanics, and kills any hope for that to change in the future (because most players would hate a change like that after they got used to it)

    -It kills diversity even for other gameplay aspects. To create a deathstar you'd just fly freely where you want with your jetpack vs huge effort by an org to set up scaffolding, that creates jobs and contracts (emergent gameplay), new gameplay possibilities and immersion

     

    Again, it's not about nerfing the jetpack to make building tedious for everyone. You'll be able to train skills. If you think that a godmode jetpack is a priority for you, just research all the skills related to it, and those will improve it to reach godmode level. You're free to choose, so don't force everyone else to play a simplyfied game just because you're lazy

     

    Building in this game is hardly simple... also a death star would be in space so it would make more sense to float around than use scaffolding.

     

    I don't want it to be simple, i don't think adding a tedious babysit mechanic adds to game play in a meaningful way. Also when building ships and what not you will have to take into account aerodynamics, weight, fuel capacity, etc. There will also be scripting.

     

    I would say the building is much more complex than minecraft level of simplicity, in mine craft its grab block place block.

     

    Like I said before if you want to forgo using the jetpack and want to make scaffolding you can do that with the jetpack the way it is. If you think it's fun to play that way you can do it without affecting everyones gameplay.

     

    This is the difference between the 2, with your way you force everyone else to play your way without giving us the option to play the way we like. where as with the jetpack the way it is you are still able to play in a restricted manner if that indeed how you'd like to play. Nothing is stopping you and your friends from building scaffolding for immersion purposes.

  4. I personally think RP is stupid in games as it largely relies on the honor system(which isn't very reliable in video games). Even more so in this situation since you are disadvantaging yourself on purpose.

     

    Making jetpacks require resources makes people go out and get said resources, which is good for the DU community. It also means you can't just fly to the next planet over with the jetpacks. Also, i think the jetpack should be in-game for more then building. I think they should be used in all aspects of life from combat to exploration to transit.

    I agree with you that RP is stupid, that doesn't mean people don't enjoy it.

     

    The point I'm making is that if you want to impose restrictions impose them on yourself and stop trying to make the game more tedious for everyone else.

     

    It's better to have options rather than restrictions. If I remember right the devs said they didn't want it to be a survival game with hunger/thirst, adding fuel to the jetpack  would be another tedious mechanic like those that you have to baby sit without actually adding any meaningful gameplay.

     

    Also you can't leave the planet with the jetpack.

     

    There is an entire universe to traverse and colonize, there will be plenty of uses for resources.

  5. Unlimited fuel is not immersive, since it's not real. Du isn't just a space building game, that's just one feature, you have to take the game into account as a whole.   A jetpack is fine, noone wants it to be removed, we just want more options to give players more choices on how to approach a certain activity (and to make those options possible, there's need for cons aswell as pros, for any of them, jetpack included). The jetpack main role, as of now, is to help builders build stuff and nothing else. Depending on how you specialize your character, you can improve its performances, so even if it requires fuel or has some cons to let other options be viable, you still have a choice to improve it and remove any cons.

    This makes no sense, it's not like you are going to watch someone pour fuel into it. If you want to stop using it for a while and RP that you've run out of fuel you can do that without making the game more tedious for other players. when you're loaded with fuel is it really gonna add much to the game to be required to drag fuel from one box into another? Having to stop building to perform a mindless task that serves no other purpose than to distract and annoy the player isn't a good idea IMO.

     

    You want to know whats not immersive, not being able to use thrusters to move asteroids and other small bodies in space. It's my understanding that these are all static and can't be moved. If I'm mistaken then by all means correct me.

  6. Well, if you read the posts above, they were talking about a infinite fuel jetpack with....

     

    Just read the posts above.

     

    Yours is the only post bringing up that it breaks immersion, they're saying it over powered (I disagree).

     

    Whether the fuel is unlimited or not is irrelevant, having a jet pack in a space building game does not break immersion.

     

    Also we don't know how fast it'll be, if its bout the same speed as walking normally I don't see the problem considering people will be able to make ships and what not so we aren't exactly grounded. You also brought up being able to scout well you'd be able to do that without a jet pack so its kind of a moot point.

     

    The complaints about the jet pack seem to want the game to be tedious for the sake of it. My understanding is that the core of the game is to leave the planet and explorer the universe which you can't do with just a jet pack. So the jet pack likely won't affect 80% of the game, and if you change it would make the 20% it does affect more tedious without making the game more fun.

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