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Gavitor

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  1. I think its already like that, the build zone is based on the cube you start with if i remember right.
  2. I Misunderstood you, basically you're saying what we have now should be an unlock. I'd actually be fine with that as long as its not a huge grind. I think having it be an unlock is a fair compromise.
  3. Building in this game is hardly simple... also a death star would be in space so it would make more sense to float around than use scaffolding. I don't want it to be simple, i don't think adding a tedious babysit mechanic adds to game play in a meaningful way. Also when building ships and what not you will have to take into account aerodynamics, weight, fuel capacity, etc. There will also be scripting. I would say the building is much more complex than minecraft level of simplicity, in mine craft its grab block place block. Like I said before if you want to forgo using the jetpack and want to make scaffolding you can do that with the jetpack the way it is. If you think it's fun to play that way you can do it without affecting everyones gameplay. This is the difference between the 2, with your way you force everyone else to play your way without giving us the option to play the way we like. where as with the jetpack the way it is you are still able to play in a restricted manner if that indeed how you'd like to play. Nothing is stopping you and your friends from building scaffolding for immersion purposes.
  4. I agree with you that RP is stupid, that doesn't mean people don't enjoy it. The point I'm making is that if you want to impose restrictions impose them on yourself and stop trying to make the game more tedious for everyone else. It's better to have options rather than restrictions. If I remember right the devs said they didn't want it to be a survival game with hunger/thirst, adding fuel to the jetpack would be another tedious mechanic like those that you have to baby sit without actually adding any meaningful gameplay. Also you can't leave the planet with the jetpack. There is an entire universe to traverse and colonize, there will be plenty of uses for resources.
  5. This makes no sense, it's not like you are going to watch someone pour fuel into it. If you want to stop using it for a while and RP that you've run out of fuel you can do that without making the game more tedious for other players. when you're loaded with fuel is it really gonna add much to the game to be required to drag fuel from one box into another? Having to stop building to perform a mindless task that serves no other purpose than to distract and annoy the player isn't a good idea IMO. You want to know whats not immersive, not being able to use thrusters to move asteroids and other small bodies in space. It's my understanding that these are all static and can't be moved. If I'm mistaken then by all means correct me.
  6. Yours is the only post bringing up that it breaks immersion, they're saying it over powered (I disagree). Whether the fuel is unlimited or not is irrelevant, having a jet pack in a space building game does not break immersion. Also we don't know how fast it'll be, if its bout the same speed as walking normally I don't see the problem considering people will be able to make ships and what not so we aren't exactly grounded. You also brought up being able to scout well you'd be able to do that without a jet pack so its kind of a moot point. The complaints about the jet pack seem to want the game to be tedious for the sake of it. My understanding is that the core of the game is to leave the planet and explorer the universe which you can't do with just a jet pack. So the jet pack likely won't affect 80% of the game, and if you change it would make the 20% it does affect more tedious without making the game more fun.
  7. How exactly does having a jet pack in a space exploration game break immersion?
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