I was beginning to find it frustrating trying to hunt down little bits of information in videos in order to help people out so I thought that I would make a summary of the Dev Diaries.
December
Dev Team
Territory Units
Rendering/Lighting
Beginning bot test server
Ore Scanning
January
Biomes
Day/Night Cycle
Smoother & Undo Tool
Building Jetpack
Engine Force Physics
POV details
Test server with 100s of bots
February
Ship element redesign
Some example ships
Ghost Preview of elements
Copy tool
Started cockpit widgets (HTML/CSS)
New Texture Baking
Alpha moved to September
March
Further cockpit widget work
Atmospheric/Orbital Physics
Improved Interpolation
Detector & Logic Gates
Interactive Component Demonstration (Laser Trap Puzzle)
April
€650,000 milestone (construct vs. construct)
Refined total flight Physics
Ice Biome
Crafting Basics
Build Mode Detailed Information (w/ live element ghost updating)
May
3rd Party Play-Testing
Interplanetary Flight Work
Stardust & Trajectory Monitor (Orange Sanic Rings)
Artificial-Friction Generating Retro Engines
Reentry Heating Effects
3D Planet map w/ hexagonal tiles
Bookmarking
Destination Tracking
Pulser Unit & Pressure Plate
Logic Component Redesign
June
Alpha Information
Building Brush Shapes
Building on 2D plane
Remote Ship Control
Player Momentum Continuity
1000 bots & 100 constructs test server
July
LUA scripting
Control Unit & Script Editor Window
Element Events & Functions
Screen Unit
Text & HTML/SVG
Imported Images
LUA programing
Emergency Control Unit
Simple Damage Model & Repairing