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Epidemic

Alpha Tester
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Posts posted by Epidemic

  1. The main problem NQ has been having with "Merging" is that when the ships are together, which ship has the full control?  and how the rdms will function, along with LUA scripting for the different thruster variations that would come with a "merge"

    I hope they add some kind of priorities in LUA, so even if few ship connected only the main ship will be in control.

     

    For this, I envision a system in which a special functional voxel is used to join two structures together when powered. If the power fails, e.g. in the event of a ship attack, or is switched off manually, the structures detach. This could be used to make the scenario you're proposing.

    For real though, if you're being attacked by pirates and you detach your cargo bays, you're serving them loot on a platter. You need a defense system capable of dealing with threats like that.

    but what if your defnse system just isn't enough? what then? lose all your cargo and ship? or save part of the cargo and part of the ship?

  2. Imagine a situation where your crew and you in a cargo ship full after mining, then some pirates come to steal it, they totally overpower you with their 2 big ass ships. so you wanna escape but you're too big and clumsy to out-maneuver them, so you detach 3 cargo bays from your ship, and every one of them is a seperate ship with a bridge that tries to escape. and now even if one or two of the parts captured, the rest escaped and you haven't lost all of your precious cargo.

     

    Or imagine that function in a combat, when two huge ships start fighting each other, then one of them transforms into 4 ships that maneuvering faster and attacking from different sides while the big ship needs to power shields all around the ship and shoot 4 fast moving targets!

     

    What you think about it? you think this level of building is possible in DU?

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