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Lukyi1337

Alpha Tester
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Posts posted by Lukyi1337

  1. The custom image review process is very inefficient and i think very costly and time consuming for the NQ-Team.


    So i have an idea to make the process faster and efficient.

    It could work with this rules:

     

    1. If you want to upload an Image you have to Review a number of Images from another Players.

     

    2. The Review Process is determinded by a detailed Codex of allowed/disallowed Ingredients of an Image. 

    If a Player wants to upload an Image he has to read it and make a Test (questionnaire) to insure he has read the Codex.

     

    3. The Review Process:

    A Player want to upload his own made Logo

    -> he goes to the Website/Ingame Review Section in order to get his own image approved

    -> As exchange of his Review work he can take his own Image to the Review Process

     

    On the Website/Ingame Review Section now;

    -> He gets a number of Images to review from another Players and have to approve the Codex Compatibility of this images with a questionnaire.

    -> After he done this he can upload his own image to the review process

    ->This new image would be approved by the next Player who wants to upload his Image

     

    I think its kind of intuitive, easy and effective, it is inspired by the Overwatch Anti-Cheat System in Counter-Strike.


    Some advanced thoughts/possibilities with that:

     

    -U could score a Reviewer lower/higher based on his accuracy of codexcompatibility in previous Reviews (less/more needed Player approvements for an Image)

    -U can adjust the Codex/Questionnear if needed

    -Its a circle and self learning System (Authors have to Review Images and make the Images)
    -With some easy probability calculations and thresholdvalues an Image can be approved based of the questionairse
    -NQ-Team have more time to concentrate on other things 

  2. Maybe there is another way to make the Process efficient and unlimited

     

    NQ could outsource the Image Review to the Player with some Rules: 

     

    1. If you want to upload an Image you have to Review a number of Images from another Players.

     

    2. The Review Process is determinded by a detailed Codex of allowed/disallowed Ingredients of an Image, if a Player wants to upload an Image he has to read it and make a Test (questionnaire) to insure he has read the Codex.

    3. The Review Process:

    A Player want to upload his own made Logo -> he goes to the Website/Ingame Review Section in order to get his own image approved -> As exchange of his Review work he can take his own Image to the Review Process -> On the Website/Ingame Review Section now; -> He gets an Image to Review from another Player and have to approve the Codex Compatibility with a questionnaire.

     

    I think its kind of intuitive, easy and effective, it is inspired by the Overwatch Anti-Cheat System in Counter-Strike.
     

     

    Some advanced thoughts/possibilities with that:

    -U could score a Reviewer lower/higher based on his accuracy of codexcompatibility in previous Reviews (less/more needed Players approvement for an Image)

    -U can adjust Codex/Questionnear if needed

    -Its a self learning System (Authors have to Review Images and make the Images, circle closed)
    -With some easy probability calculations and thresholdvalues an Image can be approved

    -Free Pricemaking for NQ in Terms of Servercost to store images (static for deployment/dynamic in Review Phase)

    -Possibility for Account bound penalties

     

  3. 10 hours ago, LosNopales said:

    The item below makes me sad.  I liked that changed.  It was pretty much the only thing that was going to restart the market. 

    • Element destruction will impact the restoration count only when it occurs through PvP, at least for now (not when the ship is colliding/falling as we want to avoid having players penalized simply for crashing their ships because they’re learning how to maneuver them, for example).

    NQ could, if its possible, create a "Construct-Testing Zone" about a few Kilometers from your Location and a long Cooldown in which the player cant get any Damage to his Construct and cant use Mining-Tool etc. to avoid abusing this mode. 

  4. 3 minutes ago, kulkija said:

    How true.

    Reasons for this changes in blogpost are just out of the reality . Clearly writer or gamedesignes have no glue what really happen ingame. Perhaps they should try to play it a while...

    I think so too, game designers should have to play the game at least 2 hours at a work day.. 
    Also if u change one component in industry it will not fix all the Market issues, 
    If u made this schematics buyable from bots, there will be big organisations that can immediantly buy all of them and made there giga factories fit in one or two days..  that isnt a balance  it would end in a heavy unbalance.. then u can imagine under the fictional assumtion, there will be two or three orgs that can achive it... they would maxamise there profits with price agreements and boom u have kartells..

    so how a normal group of players can compete with mega concerns ? 

    it would be much better to implement the research feature simultaneous with the schematics and make them unbuyable for the beta time, after release u have enough data to introduce the market solution for schematics


    i think there are two ways to fix it, let gamedesigners play 2 hours a day the game or hire gametheory, economic experts and mathematitions 
     

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