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xlDvSlx

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Posts posted by xlDvSlx

  1. 3 minutes ago, blazemonger said:

    As mentioned before, you may want to take this to heart;

    "One of the great challenges in this world is knowing enough about a subject to think your are right but not enough about the subject to know you are wrong." - Neil Degrasse Tyson 

     

    Both your accounts are now set to ignore as the first ones for me to get that treatment. I do not have more time to spend on you as I have wasted enough already.

    Arrh yes, Neil Degrasse Tyson. The mad who said SpaceX will fail, electric cars won't be a thing. No point in going to mars! That last one maybe an exaggeration. The man who is more an actor than a scientist, is being quoted by non other than Blazemonger looool 

    ive enjoyed our time and I'm honoured. 

     

    if you do find a better way, do stop on by and let us know ??☝️?✌️

  2. Starting to think you were dropped or something.

     

    I've mentioned a few times now both are my accounts. To clarify, xlDvSlx and DvS_uk are both my accounts (for all those) 

    I don't need to give my reasons, just know there was a mistake on my part. But I do have access to the alpha, granted not on this email address. 

     

    There has to be a better way. Do you know what that better way is Blazemonger?

  3. Knew you had it in you X but do try and keep up

     

    JC has said territories will be expensive to craft. If you can simply buy them with real life money, you're skipping a massive grind. Broken. Again you can dream up a number of scenarios where this could be good or bad. But the fact is, it's possible

     

    Again we keep on going in circles with scenarios. The underlined fact is, you can spend real life money to get an advantage, how ever big or small. Whether it's a time advantage, player advantage, it doesn't matter. It's an advantage, = p2w. In a post I said if they make skins that can be brought and blend into something, it's pay to win. 

     

    That video was the one where it all clicked together, not to mention I've been watching and reading a bunch over the last weekend, because the fooking servers won't up :P

     

    I like how you've gone from, 'not a single argument/fact' to a 'sensible argument lol 

     

    you're all over the place today mate, because I'm a funny guy I won't take the mik out of your multiple personalities ;) lol

     

     

  4. 16 minutes ago, blazemonger said:

     

    wow ..

     

    This guy is clearly on a path to try and get himself kicked because he is breaking a number of forum rules. No doubt he will spin it as being silenced for revealing the fact that "DU is a P2W game" .. without ever obviously presenting a single piece of fact that supports that claim. Maybe it would be best to just ignore this thread from here. He will try and provoke but will either run out of steam or see the thread locked (at best).

    Taking things out of context again lol how low delusional people will sink to defend what they believe. I didn't mean literally, but their/your argument needs to be shot down imo. Some of you can't even bring yourselves to admit it's a pay to win model. Boggles the mind

     

    As a matter of fact you've added absolutely nothing to this topic. 

     

    Everything that has been discussed here is in video form (made by NQ them selves) hardly a banable offence. 

     

     

    Without any proof!! Why are you lying for and contradicting yourself in the same post! You say I have no proof, yet you go on to say I'm right and might call victim because I've called out their p2w model if I get banned.

     

    I told you once if you can't keep up, don't step up. You're sounding like an idiot right now. Which I guess goes without saying because you're clearly in favour of pay to win

     

    I've stated a number of times it's pay to win because of 'reeee reee reeeeeee' of which at least 3 people have confirmed. You being the forth. 

     

     

    Care to add anything productive to this conversation/argument/campaign to remove pay to win?? 

    If not, keep it moving. 

     

     

     

     

  5. 14 minutes ago, Comrademoco said:

    Mate, I'm probably one of the few here that's been here the longest, since before there was a forum, Kickstarter, or even a website about the game, button thing is for sure, they've always been 100% clear that DACs will always be thing. 

     

     

    There's even an old blog with JC explaining why he chose this model already. It's no one's else fault (and I'm not stating you are blaming others) for you not knowing this before till now.

     

     

     

    As you already stated, you've made up your mind this game is pay to win to you, but that's not going to change the fact that well still be able to buy DACs with RL money and in turn sell them in game for Quanta.

     

    Many have already tried to explain the checks and balances already set in place to prevent serious imbalance that could lead to actual p2w, but you chose to be a wall and ignore those replies. (Why make a topic about this then, if you've already made up your mind).

     

    Anyways, I'll try to still mention that checks and balance again, in the hope of a better conversation. (Ultimately, how you reply to me afterwards will only show the purpose of this whole topic)

     

     

    1. Yes, you'll be able to buy DACs with RL currency and sell in game

    2. Yes, no one is denying the fact that a "space whale" "GTA shark" can buy thousands worth of DACs to sell in game

    3. Yes, they can manipulate the in game economy this way (down or up - but is that the whole premise of "player driven economy?)

    4. Yes, they can hoard billions, even trillions, of Quanta by doing this

    5. Yes, they'll be able to buy hundreds of tonnes of materials and ores with that Quanta

    6. No. They won't be able to do anything with that regardless because of the "talent system"

     

    What use will people have with materials/ores they have without being able to use them as they'll be be locked behind skills system. You'll need years of skills to be able to masterfully use certain aspects of those materials and even then you can't be 100% proficient in all skills as that's impossible. 

     

    I've tried to understand that your definition of "Pay to win" but it really isn't clear to me - thus I can't really say much more about it. 

     

    If you're defining p2w as an economical advantage in regards to Quanta hoarding, I can see you point (but it can easily be refuted by the talent system as I've explained above)

     

    If you're defining p2w as an logistical advantage in regards materials and ores, I can see you point (but again it's easily refutable by the talent system as I've explained above)

     

     

     

    I remember JC saying you can earn your subscription through game play, I don't remember him ever saying it'll be directly through a p2w mechanic.. untill I saw that video I posted on my very first post. 

     

    Again, thousands of scenarios can play out. It's but pointless to try and list them all. 

     

    You mention talents to counter the P2W mechanic they've implemented. I hate to go back to scenarios, but what if 2/3/4/5/6 orgs decide to battle it out for dominants for a planet. They will use there DACs to buy anything and everything they feel as though they need. 

     

    It's not rocket science, if the game is PvP and people can buy an advantage, they will!!! This has been proven time and time again. Hence why they've even changed their game mechanics to allow for this filthy P2W model because they know it will be crazy profitable as soon as orgs start to go to war. 

     

    Not to mention all the lazy scumbags who will just buy their quanta so they can do what eva they deem fun. 

     

    No. We should have all the same grind, all the same possibilities etc etc without spending more money. Actual game effecting stuff. Which this clearly is. 

    If some1 wants to have a cat or dog following them around everywhere, that's fine.. from a PvP point of view, that's pay to lose.. which I happen to be all for ;)

     

    BigEdge tried to brush over the fact too, with the whole Talent thing, but once you have a well organised group of people, this mechanic will prove to be broken. Of that I have 0 doubts.  

     

    But 1 DAC will help the economy out way more (I hear a misguided fool scream!!) Why is that?

     

     

    If anything, mentioning the talent system has made me double down. They've actually changed in game mechanics to try and make p2w acceptable. Woooooow

     

    How scummy. 

  6. Can appreciate the long replies. Still I see defending p2w with no recommendations of a better system

     

    I don't know how you've all been conditioned into thinking DACs are alright. P2w should not be a thing in this game. 

     

    I will campaign passionately against this mechanism of that you can be sure. One does not wait 4 years patiently only to find out this game will be a money grab upon lunch. 

     

    I will take my review to YouTube and the like once the NDA is lifted. I will still give the beta to my friend but I will tell him straight this game is pay to win

     

     

    I may sound condescending because I am. Any1 defending p2w needs to be shot down. Ruthlessly. I wonder how JC would defend this p2w model. 

  7. 9 minutes ago, Noddles said:

    This thread is a top tier shit show that I nearly had a stroke reading, but Ill throw my hat in because I have nothing better to do on a sunday.

     

    Lets say I drop N amount of dollars on a DAC. Lets assume I bought this DAC for the sole purpose of putting it on the open market. We will also assume I was smart and bought it on an account that had an avatar directly next to a public market terminal. I will sell this DAC for some amount of quanta that has been determined by the market. Now I can buy materials or components or whatever suits me. 

     

    All I have done is buy some components. Yes I skipped the couple hours of mining to do this, but I all I have is components. I still have to build the ship, fly the ship, and get the ship out of a safe zone and into friendly territory all without losing it. I haven't gained that much advantage really. And at least I will have contributed something to the community. If all you do is market trade for 6 hours a day to gain quanta, you will have actually contributed less to the community than someone selling a DAC.

     

    I now you're going to ignore all of that and say I'm a blind sheep, but I tried. Also please stop posting from two accounts. Its a cancer and might not look great to mods. 

    Laughed way to much on that first part.

     

    I see what you're saying. I'll give an example, let's take Star Wars battlefront 2 before the rework. The star cards don't directly win you the game, sure you still have to aim down sight, actually look at an enemy. But they give you a clear advantage. Sure you can earn these cards in game, but the grind is ridiculous.. swaying you to perches the cards

     

    DU could be similar if not addressed now. But in this case, blueprints, marital, labour etc etc will be the indirect 'win' all of which would take hours, if not days/weeks or even months.  

     

    With this in mind, you could argue NQ have made the mining process tedious just to get you to go to the market. 

  8. 4 minutes ago, Lethys said:

    Not WE....YOU have come to the conclusion.

     

    And again: what will he do with that ship which allows him "winning" anything? How will he man guns? What ingame skills will he have? And most importantly: where's the difference between that and an org which will build it? 

     

    He may buy that ship. He may even pay guys to help him man that ship. What will he do? How will that be winning? Does he have the ingame skills to fly it? Does he have the ingame skills to set up the needed rdms to get everyone the correct rights to use everything? Does this ship automatically means he will destroy everyone? Why? 

     

    There's more to this than you say and I think you rly don't know anything about this game if you think having a massive ship is p2w. And before you say something: yes he may have bought it with rl money but that doesn't neccessarily make it p2w. Life's not black and white

    You have agreed you can benefit in game by buying DACs. Agreeing it's pay to win. 

     

    BigEdge came right out and said but also put it in a way, where it's the nicest possible pay to win model he's ever seen. 

     

    Venstix has called it P2W. Why, because it's pay to win loool 

     

    We can go in circles about scenarios, like what would happen if 2/3/4 massive orgs decide to fight it out, and they find themselves a few ships short. Reeeee reeeeeee reeeeee. 

     

    You're glossing over the fact it's P2W, not suggesting any better implications. And shockingly trying to justify pay to win. I'm baffled by some of you people. The fact that you're willing to except this so easily tells me you already think the game will flop. 

    In which case I salute you for supporting novaquark financially

  9. Blazemonger. I've given examples and reasons a few times. We've already come to the conclusion it's pay to win. Not full blown, could always be worse but it is in fact a pay to win model.. if some1 is flying a massive ship, and some1 can think ' I wonder how many DACs he sold to build that' is even possible.. it's pay to win

     

    Venstix put it pretty well

     

    Any1 can edit a conversation to match their bias. You JCs alt account? Lool

    But seriously, if you can't keep up don't step up x

     

    I forgot to mention when I say, I hear, I mean I've watched a Dev blog or read on the forums somewhere. 

     

    30 minutes ago, Nanoman said:

    Yes, but you were kinda suggesting that they are swimming in money and I think it's a little bit too early for that party just yet.

     

    And don't forget that they will continue to develop and add content to the game after release, rent/maintain a sizable server farm, and aim provide quality service. Those have been some of the reasons mentioned for the subscription model. So that's going to significantly extend those 2 years you mentioned, if we're going to assume that.

     

    Btw. they do owe all the backers a shitload of DACs. Basically everyone who backed will be playing for free for months, years or even lifetimes. So the current playerbase already won't generate much revenue for the first few years. Unless they sell their DACs, but then the buying players still won't be generating that revenue.

     

    I should hope that they will indeed turn a profit at some point, but I wouldn't expect it to be any sooner than any other well run and successful business. For which 3 years to profitability is considered a good average.

     

    So while I understand your point about p2w (although I only partially agree), I can't really see DU as a shameless cash grab by any stretch. They are of course a for-profit business, but I think things could have been much worse if they had to answer to a game publisher instead.

     

    I didn't mean to suggest they're swimming in it right now but they can afford to develop the game as it is right now. That's just subscription alone, and at first is where they will have a high player count because it's a new release (advertising, marketing etc etc) also the cosmetics they can bring in, server technology can be sold in some form. 

    On launch I'm pretty sure the player count will be over 100k. 

     

    Money is the least of their worries right now. Getting the players and making the servers better are priority I imagine! Hence the NDA imo. Subscription and p2w will be dead on arrival as soon as it gets worded like that. 

     

    Again subscription is fine, it will keep the riff raff like my good self out, for the most part

     

     

     

  10. 1 minute ago, Nanoman said:

    Well, it's not like they got those 20m euros as a christmas present. They got it from private investors, who will be wanting all of that money back and more. And that's just for NQ to break even.

     

    NQ doesn't have 20m, they owe 20m.

     

    Not all the 20m, they don't owe me and most likely you anything, they've basically delivered on their promise in my eyes for the most part

     

    50k paying £10 a month is half a million a month. Just pure subscription alone. That's low balling imo (player wise). They could lone out their engine like epic games does. Cosmetic. Sponsorships, etc. They could pay back 20m in 2 years if they went hard imo. 

     

    The technology alone is worth more than that I'm willing to bet. I would like to see the valuation of NQ come to think of it

  11. 5 minutes ago, BiGEdge said:

    Ah there we go...

    @xlDvSlx

    @DvS_UK


    You both just seem to have the same arguments. I would lean out of the window and say your both are the same person.
    Both just here to argue against a payment model that is well established.
    Everyone is fine with this but you.
    Me and everyone else accepts how the game will be payed, or not payed in terms of the free to play Players in DU
    And now theres you try to arguing against it?
    If you want to play the game for free just DU it

    yes its my account, i explained it earlier.

     

    im ok with subcription, no problems there. im not ok with DACs being 100% pay to win. dont confuse the 2, like subcription can only be implemented with a p2w model

     

    the game is already paid for, they got way more than they needed to make this game, thats a fact. so at the very least, they could show some respect and not have a p2w model. i dont know if eve was a kick starter and i dont really care. what i do care about is how this game will turn out. 

     

    these fourms are gathering dust and theres current less than 50k backers. do you really want this to stagnate at our current numbers? 

     

    did anyone actually argue this? Please dont speak for the entire games population. i assure you not many players would agree to a p2w model.

     

  12. 34 minutes ago, Borb_1 said:

    @xlDvSlx

    @DvS_UK

     

    You both have failed to structure a coherent argument. Your writing is interlaced with emotional noise.

     

    Could I request that either or both of you, provide a summary of your arguments in clear statments. It would help if you can remove your emotional issues as it would be clearer to understand your arguments then. If so, thank you.

     

    Point of order: Please use correct form to argue otherwise it is polluted by too much "noise". Please avoid "over-familiarity" in your language, "appelations" such as "oi mate!" are petty attention-seeking indicators. Please remove these to make your arguments clearer.

     

    I would like to understand your arguments as I think you raise some interesting points about the monetization of Dual Universe. The above are provided as pointers to help you achieve this result.

     

    I will strike out on a limb and try nonetheless to follow the incoherent ramblings you have both produced, however:

     

    1. You deem subscriptions to be an acceptable PAYMENT MODEL.

    2. You deem MTX for "skins" etc to be acceptable additional REVENUE STREAMS.

    3. You deem DACs to lead to P2W as it involves direct cash for in-game currency.

     

    You make a lot of invisible assumptions about context around these points however and exhibit a narrow view without using appropriate terminology: These need to be addressed before you can proceed with your arguments. The main gist of your argument is of the kind: "All life eventually degenerates hence cancer cells; therefore all life is cancer!" The rest of the language you use is juvenile and cannot be taken seriously until the above are addressed.

     

    For recommendation: Please elaborate on point 3 above as well as consider a wider context as well. Then your arguments can be taken seriously and usefully discussed. Until then it is classified as rambling from any random comment in any random forum and hence noise to be ignored.

     

    Finally, as it stands I don't dispute the gist of your argument that P2W in some form is implicit in the the use of DACs. But you've not even done the basics in reference to WHY it was in some senses successful solution for EVE, before elaborating further!

     

    'Emotional noise' lol what kind of robot are you? What makes you perches most the things you own, mate?

    It's an emotional subject for some, and a subject that shouldn't be taken lightly. So I'm sorry if you don't want to read through all the rubbish, to establish we both know what we're talking about.

     

    To the point of order: no. I write how I write and people speak how they speak. Ask Ben Goertzel. I've never wrote 'oi mate' but I get your point. Thanks for being smart. 

     

    On your request. Disclaimer, I'm but a humble plumber who knows only but modest layman terms. 

    1.yes for this kind of thing, 100% 

    2. Yes, but if 'skins' can blend in, it's P2W

    3. Yes, if real money can influence the game, to give one an advantage of any sort, to what ever end. It is in fact pay to win. To give a gist of my logic. 

     

    Glad to know you speak for all of DU.

     

    I've given a basic reference to why I think eve isn't a good example.

    1. It's player base is tiny, 35k concurrent players isn't amazing and goes to show just how obsessed their playerbase is. If you look at the economics

    2. It's biggest news story is how it's players lost over 1million in real world money in a lag fest they call the biggest online battle ever.

     

  13. 47 minutes ago, BiGEdge said:

    tell me one free to play game that made 50.000 or more players at all times and for over 15years?
    EVE Online and DU free to play too, but only because of the possibility to trade playtime.
    The revolutionary servertech is expensive. I mean for 50.000 players its very expensive.
    An Dual Universe is not just a niche. Not like EVE Online.
    Dual Universe is the first MMO where your able to build anything with countless people all over the world, all in one instance.
    Making this thing free to play with this powerful servertech is not possible. Not if you wouldnt have talent boosts or other pay to win stuff.
    But like you say. EVE is a neiche and the payment model works fine.
    Dual Universe is anything else but a neiche, and they have the same payment model. Im sure it will work fine too, but even better.
    And NQ have allways proven, its not about money for them, but to make potentially millions of people being connected together and form digital civilizations.
    Yes you need Money to make a great game.
    Yes you need Money to maintain a revolutionizing servertech.
    Yes you need enough money to make sure the game works for tenthousands of people over decades.
    EVE has proven that theyr system worked the best way just for a neiche game.
    Why not using this experience and paymentmodel for a game, so many people waiting for?
    Every DLC is free, the servers are payed, further development is payed and even the emloyees are payed.
    Both games could potentially run forever as long as people pay a monthly  sub.
    And the possibility for people by having theyr playtime payed by other players, because they benefit from it is only a win win win payment model.
    1. win NQ can constantely run the servers and has everything payed
    2. win Players who want to play the game for free are able to do it, just by buying DACs ingame
    3. win Other players can sell DACs ingame to get a little bit of ingame money for it, but also pay theyr and other players monthly sub with it.
    Its the most social payment model i can imagine.

    I'm sorry I cant agree. 50k players paying £10 a month is more than enough to fund this game. Cosmetic, server technology etc etc. They will kill it in the financial field. 

     

    Why can't they just make DACs in-game, that can only be perched with in-game currency?? Still making it social because people can still trade and sell and people will still have the possibility to play for free.. if they can be bothered.  

     

    They only people winning in the eve model are the investers and director and maybe some managers. A possible bonus maybe for the employees if a few Wales got addicted to buying DACs.

     

    Greed and wanting more money is the reason why this system has prevailed in the development.

     

    Eve is a terrible example imo. One guy said it's been dead since 2005. Just because it's up and running for 15years doesn't paint a full picture. I've been player Bushtarion for 15years and the player count is down to less than 100, would I want to copy it or improve upon it? 

     

    I'm stuck at greed if this gets implemented 

     

    They've already raised over 20m. Show some gratitude and keep all pay mechanics out of the game. It's not hard

  14. 41 minutes ago, BiGEdge said:

    Just like in EVE Online theres a true mechanic to not make it pay to win.
    In EVE you cannot do anything until you got the right talents.
    Just like in DU.
    In EVE you can buy the talents sure, but they take time to learn them anyway.
    This means, anything you buy, without the talents to use it your screwed.
    In DU its similar. You able to beat others only by investing lot of time to train the talents.

     

    Money and espeacially ingame currency means nothing, if you havnt invested time into the Game.
    Still the best Payment Model you can have in a Game imho.
    But if NQ decide to not make the DACs tradable, they have to raise the monthly fee.
    Im not sure if so many people really want to play DU if they have to pay 20$ a month or more.
    With DACs other players have the oppurtunity to play the game for free, because others payed for them.
    Its a win win Situation for everyone.

    And if many people buy DACs and try to sell it ingame, the price gets lower and lower.
    This means, the more people do this "pay to win" thing as you say, the less they get out of it.

    I see what you're saying and it does make sense. 

    If the game was free to play, I could back something like it. 

    How many revenue streams would they have? So straight up monthly subscription low ball 50k players, cosmetics, advertisement and probably more I can't think of. You could argue it's a matter of volume. £20 would be hard to justify, even to a 50k playerbase. 

     

    They need to do better. Eve is dead and is a niche game. DU is FPS mmo that could do waaay better. They need to realise their potential and not get greedy. 

     

    No bullshit p2w. Consumer friendly model and they'll have hundreds of thousands of regular subscribers. Milking the cow will not work in 2020 I'm telling you. People are ready with pitch forks waiting for stuff like this

     

    Me being one of them!!  

  15. ok i went wrong with no3. i was under the impressions the bots are only here for beta/alpha. making it not so bad,  i wont lie. still pretty damn bad though.  I highly recommend they do away with that, because someone can get rich by doing nothing but spending money.. which allows them to buy anything off of the market and hire people to do their bidding. all things like that should be earned the good old fasion way.  has to be a better way.

     

    1. makes sense. so instead of going to the market, you can barter with people directly with these dacs?

     

    so my understanding is pretty sound, and this does infact fall under the p2w category. I dont know what they should replace it with, but it needs replacing imo

     

    i wont be supporting that, and after my 3 coupons are done im out. 

     

    cant believe this isnt spoken more about and you all just sat down and took it on a plate. too good to be true. 2 years after predicted lunch announcing it'll be 4years after predicted launch. my alarm bells are well and truly ringing. pushing the technology is great tho, so im still happy i brought the alpha but i wont be able to recommend this on launch

     

    if they keep it as it is, which im 100% sure they will because its a money maker.. and well, thats all that matters!!! am i right!

  16. 9 minutes ago, Lethys said:

    Where did I say that? Never implied nor said anything like that 

    I see! Sorry I miss read your comment about 'the other guy (alt maybe)' loool horribly miss read.

     

    so tell me where I'm going wrong and don't understand the system.

     

    lets keep it real simple like. Simple yes if I'm right and a no with an explanation why I'm wrong

     

    1.Dacs are brought out of game, with real life money, that will be visible in your in game characters inventory?

     

    2.Dac can be used there and then to give you in-game time (a 1 month) or sold in the in-game market for in game currency? 

     

    3. At first the only way to get in-game currency is through selling DACs? 

     

     

  17. Just now, Lethys said:

    Where did I say that? Never implied nor said anything like that 

     

    Well you don't rly Listen to any arguments nor counter ans arguments. You just keep on reeeeeeeing,  perhaps That's why you can't see what dacs are and mistake them

    there's no mistake been made on my part. infact youve comfimed what ive said on a couple of occasion. 

     

    hell i even stand by backing this game. at least ill get a year without the cancerus p2w model. if what you said is to be believed. frankely you havent countered my arguments either, all im reading is bahh bahh 

  18. 2 minutes ago, Lethys said:

    Why post with two different accounts? Just to give the impression that "more" ppl are on "your" side? ok....

     

    I tried to discuss with you and give you explanations - but obviously you're not interested at all in discussing this properly and you just want to go on with "reeeeeeeee, it's p2w". Fine by me

    Loool yes, because clearly I was talking like 2 different people. If you must know, my phone and pc are on 2 different emails, I thought that's why my discord NDA hasn't been lifted. That turns out not to be the case. 

     

    You've tried to justify p2w with childish insinuations that No1 will play with me. 

    I'm calling out a major issue, with the aim to get something better. 

     

    If you're happy in your little cult with a 50k player base. Carry on mate. 

     

    Shocking if you're the best voice DU have. I'm calling troll and expect a NQ staff to confirm this.

  19. Unfortunately I don't know how to quote property.

     

    In that example it doesn't help much, but still helps and brakes immersion. Early game is where it will be the worst imo. Non the less, it's still pay to win. The simple fact RL money can effect game play is unacceptable. 

    If news reviewers like YongYea get wiff of this, it's GG. Believe me I don't want that to happen. I've been following DU on and off since the 2016 E3 pitch. 

     

     

     Again you just keep on glossing over. I'm not sure if you've been in a productive argument before.. instead you continue to play these school games. I hope you have many people to play with.

     

    Again. The Dac will be in your inventory, so not so much 'right away' or 'boom' 

     

    Apperently you're the one who cant see further ahead. And frankly are sounding like a cult. 

     

    Loool 'WAY' more expensive. It's £3 mate. Your bias is clearly clouding your judgement. I guess fools and their money really are easily parted. 

    So for an extra £3 (if you buy in bulk) you can pay for peasants to mine for you. 

     

    I'm sorry but I can no longer take you seriously. 

     

     

  20. 2 minutes ago, Lethys said:

    Ok then, but again: tell me how dacs are p2w in your opinion. What could you possibly do with lots of money what others can't do as quickly or good? How does that qualify to be p2w in the first place and how do you think it'll ruin the game? I'm genuinly interested in your opinion here - because just saying 'it's p2w reeeeeeeeeee' will neither change anything, nor will it get you anyone agreeing with you. So let's discuss 

    Posted a scenario not so long ago.

     

    *Imagine now you have the sweatyest bunch of programmers all earning 60k plus a year. 3months into the game it all kicks off. 

    They think fuck this, go market and buy a stupid amount of DACs. Offer any1 and everyone stupid smart deals, to get hold of blue prints and materials. You now have gone from needing 100+ active men, to about 10

     

    Broken.

     

    This was just the first example that came to mind. You know full well what I mean

     

  21. 9 minutes ago, Lethys said:

    Neither do they, a sub model is needed for du anyway. Eve was dead since 2005, still going tho.....and WAY more successful than any other MMO too. 

     

    Buying dacs for rl money give Nq more money than a sub. Then you can sell them on the ingame markets either via direct sell (fullfilling buy orders from ppl at a considerably lower price) or Setting up a sell order for a higher price, but you have to wait until ppl buy them. 

    This will ofc change buy/sell margins and other adapt their prices too. Thus prices for dacs decrease because of more supply. Thus getting you less and less quanta for each dac. 

     

    After say a month you sold everything and then you got 2billion quanta out of it. Now what? How is that p2w? What do you think you can "pay" in order to "win"? 

     

     

    I can appreciate it's a business as well as a games company. Like JC himself has said, 'innovation isn't cheap' 

     

    The fact is, they've raised enough money to fund this games development. The subscription model alone will continue to 'support' them and turn out a profit. They plan on adding cosmetic which will also bolster their profits. All of which I have 0 issues with.

     

    What I have an issue with and draw the line at, is when RL money can effect game play.

     

    All I'm saying is there has to be a better way. They've recruited some of the best talent, even some from Eve. Sort it out and get this business/p2w bullshit out of the game

     

     

  22. 17 minutes ago, Kiwi said:

    The system isn’t pay to win. You cannot play without a subscription, which is what the dacs are. Having a large amount of money can’t win you the game. You still need to have skills, which you cannot buy, and a single player is unlikely to be able to make much difference even in an expensive ship without friends to back them. The subscription model makes it easier for players to join, because if you can’t affford the game you can play for free by making enough money in game

    Hardly an argument you're making to be blunt mate..

    It is a pay to win model because you can benefit in game with real world money. I know there's no end game as such, but the model falls under the category of pay to win. There is no arguing that FACT. 

     

    Imagine now you have the sweatyest bunch of programmers all earning 60k plus a year. 3months into the game it all kicks off. 

    They think fuck this, go market and buy a stupid amount of DACs. Offer any1 and everyone stupid smart deals, to get hold of blue prints and materials. You now have gone from needing 100+ active men, to about 10

     

    Broken

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