Question:
Assuming the immediate availability of the necessary resources to depart the 20-kilometer safe zone and begin development in hostile, unexplored area, how should the initial expansion frenzy be regulated?
Assumptions:
that starting items include Weapons of some sort (Carbines, Assault Rifles, Pistols) Viable form of transportation (or the materials to build them) Basic resources (Rations, Ammunition, etc.)
that the safe zone can be exited immediately that PvP will be enabled immediately outside the safe zone that all constructs necessary are craftable and do not require purchase
Reasoning:
Acknowledging the existence of already potent organizations in the Dual Universe Community, one simply cannot ignore the possibility of highly organized and efficient efforts to immediately expand outwards and claim territories advantageous to the development of said groups. Given that the assumptions, which, in my opinion, are entirely plausible given that the spawn point is an advanced colonial spacecraft likely equipped for all but the worst scenarios, are to be true, such efforts are inevitable. Furthermore, the relations between said groups cannot possibly be peaceful as they are essentially colonial corporations comparable to those of the American Colonial era (French and Indian War, Fall of New Amsterdam, Queen Annes War, etc.); they will invariably go into conflict upon meeting each other in locations of strategic importance. Those said conflicts will occur in very early stages of the game and may be disruptive to a healthy, paced progression in gameplay.
One may ask the incentive of immediate expansion and exploration. Well, it is simple. What could an organization want more than a piece of rich land with unique resources and of strategic value on a planet which is unexplored? To find such a location would accelerate the rate of development of said group tremendously and would also create a temporary monopoly on said resource. Assuming that market prices at the beginning, which will be dictated by NPCs until the maturing of the player base, will fluctuate according to supply and demand, such a monopoly would generate funds immeasurably valuable to the said group in the long term.
Also, in the event where all constructs necessary to the full development of a corporation can be readily crafted provided the correct resources, there is no need to be in the presence of large population center or the spawn point; there are no restrictions on the expansion or construction of organization forward bases. Of course, if any of the provided assumptions above are to be false, then the argument provided above shall be invalid and can be ignored.