Jump to content

MichaelEx

Member
  • Posts

    5
  • Joined

  • Last visited

Reputation Activity

  1. Like
    MichaelEx got a reaction from Lasersmith in My Name is Michael   
    cool thank you !
     
    Yes I have not entered space yet, need to learn how to fly first. 
    I got a good starter ship though from another player. So yeah, just trying to learn.
    And i learned about the Markets and have a tile close to 06.
    Had to go back to Haven though to tie up a few loose ends, but hoping to learn how to fly this weekend. 
  2. Like
    MichaelEx reacted to Chronepsis in My Name is Michael   
    Hi MichaelEx, welcome into the Helios-System!
     
    I agree Lasersmith, good plan to get a ship.
     
    There is a very good introduction for ship building, unfornately its in german
    If you want I can translate it for you.
     
    The basic elements you can buy on Alioth Market 06, for this you can take the shuttle from Haven Market 06 to Alioth and there you take the teleporter to Market 06.
     
    Small Elements are very cheap, like a dynamic core s, wings, rotators and so on.
     
    But take your time for your first trip to space, I waited a few month before I left the atmosphere of Haven, because there are no good tutorials for this and I was a littel afraid to crash my shiny new ship ;D
    Its easy to leave planets with enough space engine power, but not so easy to fly back into atmosphere
     
    You will see, that this game is wounderful if you like it to build ships/buildings, craft things, explore space and planets!
     
    Have fun! And if there are questions than ask
     
     
     
     
  3. Like
    MichaelEx reacted to NQ-Nyota in GETTING READY FOR 1.4? Dev Q&A Summary   
    Hello, Noveans!
     
    During our most recent livestream, NQ-Deckard and NQ-Entropy joined us and answered questions about upcoming features in update 1.4, which will be coming soon to Dual Universe. We know you have many questions, and to make it easier for you to stay informed, we wanted to summarize what was shared.
     
    PvE Missions
     
    We are excited to add PvE Combat missions in update 1.4, where players participate in missions against NPCs using familiar PvP mechanics. Here's an overview of what to expect in PvE Missions:
     
    Difficulty Levels: Missions will have various difficulty levels, from very easy to very hard. Players can solo the lower tiers, but as the difficulty increases, players will need to team up to complete the missions using ships with a crew equipped with multiple sets of guns.
     
    Challenging Gameplay: Even for experienced players, the higher-difficulty missions will be tough. Players will need to strategize and optimize their ships to achieve victory.
     
    Customizable Mission Ships: Players must build their own mission ships within the parameters set by each mission. Restrictions may apply, such as not allowing large battleships in easy missions. Players can choose their preferred weapons, shields, and variants for their ships.
     
    Instanced Battles: Missions will be instanced, using similar technology as VR challenges. However, players can now bring their own ships and enter the same instance alongside multiple other players. You must also supply your own ammunition, scrap, and fuel; any lost elements during the mission will be your loss.
     
    Rewards: Completing missions will earn players quanta, addressing feedback requesting more ways to make in-game currency. PvE Combat provides an alternative method for players to fund their gameplay, similar to hauling missions.
     
    Scaling Difficulty: The intention is for very easy missions to be accessible to new players with a few days of talents without requiring perfect equipment. As players progress to higher difficulties, missions become more demanding and require precise strategies.
     
    Loss Consequences: We are currently finalizing what happens when players lose a mission, with the goal of not being overly punishing. One possibility is allowing players to salvage their ships if they fail a mission.
     
    Mission Retreat: If players find a mission too difficult, they can retreat to the entry point to save their ship and resources. Completing the mission isn’t needed to escape.
     
    More information about PvE Missions, including specifics on the consequences of losing a mission, will be provided as we develop and refine the feature.
     
    PvP Changes
     
    We are implementing significant changes to our PvP mechanics, including:
     
    We’re changing the tracking formula that runs hit or miss calculations, especially the impact of ship cross-sections on the formula. We expect this to shift the meta away from lighter ships with small cross-sections by removing the protection they currently enjoy from the low probability of being hit by medium and large guns.
     
    We’re also adjusting most parts of PvP, with changes to systems such as base weapon stats and removing debuffs from weapon variants.
     
    Shield venting is also being changed, and stasis weapons are being buffed to make them more powerful and relevant to their role, for instance, in tackling small ships that get caught.
     
    We are also investigating server issues and lag in PvP. To help us address these problems, please submit detailed reports with player names, ship names, times, and any other relevant information when lag occurs. These issues are difficult for us to replicate on our end, and being specific in your reports will enable us to analyze our logs better.
     
    Planets
     
    In Update 1.4, we aim to reintroduce two planets, each with exciting new features and locations:
     
    Sicari: Retaining its original feel but visually enhanced with more interesting elements and a new location.
     
    Sinnen: Completely reworked from the ground up and placed in a new location.
     
    Following player feedback, we are experimenting with closer positioning for the new planets. Stay tuned for upcoming images showcasing these planets in the coming weeks.
     
    Additionally, Update 1.4 will introduce three new Alien Core Units, enabling access to all types of plasma in the game.
     
    LUA Changes
     
    We are implementing several updates to the Lua system, which may cause temporary disruptions but are essential for long-term improvements. Some changes include:
     
    Update Lua version to 5.4.4 Slightly improve the syntax highlighting Fixed the boolean type to return 'true' or 'false' instead of 1 or 0. Seeking faster solutions for JSON encoding and decoding.  
    We've taken the opportunity to introduce some minor changes to radar to help filter signals.
     
    We will have more detailed information coming on the Lua changes soon.

     
    Joystick Support
     
    This feature has taken significantly more resources than we had anticipated, but it does look like we’ll have full joystick support in update 1.4.

     
    Thanks for reading, Noveans. If you have any questions about the PVE Mission System, you can submit them to our upcoming PvE special episode of Ask Aphelia using this form and we’ll do our best to answer them.
     
    The Novaquark Team
  4. Like
    MichaelEx reacted to Lasersmith in My Name is Michael   
    That sounds like a nice plan. Good luck.
  5. Like
    MichaelEx got a reaction from Lasersmith in My Name is Michael   
    First goal is to get a ship!
     
    Some of the community members hooked me up with some money to get start.
     
    I have been really busy at work this week so only been logging in to train skills.
     
    Should have time soon to take a trek off planet via shuttle and see what is out there !
  6. Like
    MichaelEx reacted to NQ-Nyota in My Name is Michael   
    Welcome new Noveans! Glad you're here! 🥂
  7. Like
    MichaelEx reacted to Lasersmith in My Name is Michael   
    Hello MichaelEx, I siarted playing 5 weeks ago and feel the same. I am totally hooked.

    Where on Haven did you start?
    What are your first goals? Getting a spaceship and flying to Alioth? Building a mining base?
  8. Like
    MichaelEx got a reaction from Lasersmith in My Name is Michael   
    Hey all!
     
    Been wanting to play this game for a long time!
    Finally updated my computer to have AVX Instructions for my cpu.
     
    I am just blown away! This is way better then I thought or even hoped for.
    Hope I didn't miss the party. Thank you for the Developers for making this game. 
     
    Reach out if anyone wants to chat! *I come in peace*
  9. Like
    MichaelEx reacted to CodeInfused in Brand New To Dual Universe? Start Here   
    First, welcome to the DU community This game can definitely be daunting, and after the intro tutorial there is a lot to unpack and learn. It can certainly seem overwhelming, or you might not be sure what to tackle next. This video guide lays out some of the fundamental things you can do to get started in your first weeks of Dual Universe.
     
     
×
×
  • Create New...