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Sethioz

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Posts posted by Sethioz

  1. 15 hours ago, Msoul said:

    Territory Mechanics

    1. If you have no existing territories on a given planet/moon then when you go to deploy your territory unit on that body, the deployment fee will be set to zero. If you already have claims then it will cost you a flat fee of 500,000 quanta regardless of how many claims you have.
    2. The only restriction applied to inactive territories is that they will be unable to start mining units. You can run industry units on inactive tiles as of Panacea update 0.28
    3. Currently a territory marked as headquarters (HQ) can be left inactive indefinitely. As long as your territory is marked as HQ that red payment reminder can be ignored and will periodically reset itself. Now the reason why you have heard conflicting information here is because concerns have been raised regarding the permanence of HQ tiles for accounts who have unsubscribed and are unlikely to return. Players have proposed that the 90 day inactive asset requisitioning (IAR) rules should apply to HQ territories as well, which would mean they would become abandoned should the owner's account remain unsubscribed for more than 90 days. Please note that this has not actually been implemented by the game designers but it is possible that they could make alterations so be sure to keep up with the news.

    Gyroscope Control

     

    There is no default hotkey for toggling the gyroscope while piloting a construct but you can easily create one by editing the default lua script. The function call required for engaging the gyroscope is slotname.activate() and it can be subsequently deactivated with slotname.deactivate() or directly toggled via slotname.toggle(). Simply link your gyroscope to your control unit (ie: pilot chair) and keep track of which slot number it occupies as you will need to replace slotname in the function call with the exact name given to said slot (note you can also rename them for convenience). Next open the lua editor and click on the predefined system slot. Press add filter at the bottom, then select the onActionStart() event by hovering over the 3 dots. Next click on the blank field within the brackets and choose which hotkey you want to use (note that option 1 = Alt+1 by default but you can also change that under your client settings). Then with your new onActionStart("hotkey") event selected, type slotname.toggle() into the lua editor field and press apply.

    Now whenever you press that hotkey while piloting, your gyroscope will toggle on and off.

     

    Here is a visual of what you need to achieve. Note I am using lshift (ie: left shift) as my hotkey and my gyroscope is plugged into the slot8 which I renamed as gyroscopeSlot. 

     

    image.png.f99a00d14d96c380e66357d1f1b63705.png

     

     

    thanks! exactly what i needed to know. will have to try that lua thing out.

     

    edit: added the hotkey in 15 seconds, excellent instructions! i put it on same as landing gear, which is perfect, because i have VTOL-style ship, where one mode is for precision landing and other is flying, so it makes sense that when i put landing gear out, then it turns into landing mode (toggles gyro).

    btw gyroscope doesn't occupy just any slot, it specifically says "gyro", even when gyro is not connected it has special gyro slot. or maybe it's because i previously already linked gyro to seat, either way for those who want to do same thing, slot name is "gyro" so command would be "gyro.toggle()"

     

    is there a way to add custom hotkey? for example if i'd want to add something different that is not listed? for example "numpad ."

     

    thanks again for detailed info!

  2. Hey, not really a new player, but i'm bit confused about how the territory works exactly. I was under the impression that first territory on alioth is free like on sanctuary / haven, but seems like that's not the case. I'm quite sure i got it right, but those RED NOTICE MARKS are very alarming, so I just want to be sure:

     

    Q: I only have 1 territory on alioth (and default one on haven), I have set it as HQ, can I leave it inactive for as long as i want without losing territory or stuff on it?

    I didn't pay the 500000 fee after 3 days, so miners stopped and i dont care for miners, i get almost nothing from them anyway (yes i know you get 2400l bonus from calibrating),

    BUT .. now it has "next fee due in 12 days" and it's all RED, some in the game chat said that you will lose all buildings on it after 90 days, some said you cant run industries ..etc.

    so there's lot of conflicting info and i want to clear this out once and for all, IS IT SAFE TO LEAVE HQ INACTIVE?

     

    Q2: how can i toggle gyroscope when using cockpit? i couldn't find any toggle button in controls. is there some hidden button combination or is there some other way of toggling it? i was thinking of using some sensor or some other blocks to automatically switch it, but seems like you can't even link them to gyro.

  3. 6 hours ago, Atmosph3rik said:

     

    It's a good idea to write down all the numbers from each field in the configuration window for the scaffolding too.  That way if something were to go wrong part way through your build, you would be able to get the wireframe back into the same position and rotation that you have it in now.

     

    yeah i screenshotted it, but removing vn lines didn't work, i see no visual changes at all.

    did you try with the model i linked and it worked?

    it's not a big problem anyways, i just have to use darker material and it shows up quite ok.

  4. 12 hours ago, Msoul said:

    I examined the model from Thingiverse you linked and I suspect the reason you are encountering problems is due to how the normals have been defined on these 3d prints. This is fairly easy to solve using 3d modeling software as nearly all of them allow you to re-export without said normals. However if you would prefer to avoid that route then you can always manually remove them. Simply open your .obj file up in any plaintext editor and remove all lines beginning with "vn". For example if you see something like this, you would need to delete lines 3 and 4 but leave everything else alone.

     

    v -81.464111 11.354034 16.692894
    v 34.420517 19.880941 27.747639
    vn -0.0005 -0.2839 -0.9588
    vn 0.5546 0.2754 0.7852
    s 0
    f 1//1 3//1 2//1
    

     

    If that still does not work then I really need to see the specific model in question in order to figure out what is going wrong. I do understand your concerns about sharing specifics on your build so consider sending it to me privately via forum DM. My only motivation here is to help you out and if you want to keep your design private then I will respect that.

     

    thanks, i will give it a try after i'm done with my build, because currently i have it scaled, rotated and lined up and i'm afraid to lose this positioning if i mess about with the current model or try another (i only have 1 scaffolding module, so can't test on another build).

    i'll leave another reply once i have tested it.

  5. 7 hours ago, Msoul said:

    I am not aware of any online tools for this and the projector does not have any built in lua capabilities right now. I think your best bet is to learn how to use 3d software like blender (there are tons of online tutorials for this) or if you are able to share said model then either myself or another player here would likely be willing to assist you with making the necessary adjustments. 

    thanks, but i'm not going to learn 3D modelling just so that i can make 1 build in DU, even for those who do this for living, it would take MONTHS to complete a 3D model of a ship i'm building ... i dont get paid for this and i have no motivation to learn 3D modelling just one build.

    i'm only interested in getting the projector to work properly so i can make some replica builds, i already started the build anyways. i disabled all other guidelines and it's actually not too bad when using dark materials.

     

    however if there's some trick that can make it brighter, it would be much appreciated. i rather not give exact model of what i'm building, but here's example:

    download this: https://www.thingiverse.com/thing:4289935

    view / convert in this: https://3dviewer.net/

     

    i grabbed the .stl file from one of those 3D printing websites and then used that online tool to convert it into .obj.

    i also tried some other 3D models and converters too and some even come in .obj format, but they all show up as gray in-game.

     

     

  6. i don't use any 3d software, i grabbed a model from one of those 3D printing websites, they usually come as .stl or .obj. if it's stl, i can easily convert it online using some 3d model viewer. i dont use any plugins or software.

     

    is there some online tool that can convert the mesh and make it more visible?

     

    or perhaps someone knows a lua script that can be used to play around with intensity of the hologram? my lua skills aren't good enough to be able to write my own code.

  7. hi, any way to change intensity of virtual scaffolding? i have .obj file that loads in 3d modelling software just fine, but in-game it's just gray and hardly visible, it's very hard building anything based on that as it's too dark. during daytime i can barely see it. i went thru options and right-click menu, but only found scaling and rotation, but nothing about intensity. i've seen some videos of it too and they all have it bright white, so what's the issue here? thanks.

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