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ActuallyBambi

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  1. Like
    ActuallyBambi got a reaction from tbowick in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    It really is disheartening; the game is moribund to be honest. I've wanted to keep my foot in the door and I've hung around for a while. I was surprised when I was told the game went to full launch. To what fanfare? I keep my expectations low having been disappointed by other titles in the genre (not naming names) but nothing here is going to make me want to continue. The game today is in a worse state than two years ago, I don't like the direction taken and I don't like what's ahead. Never say never but it's going to take a lot - and probably a long time - to bring me back.
  2. Like
    ActuallyBambi got a reaction from Celestis in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Apologies for the thread necromancy but I came back to see a reply and I'd like to defend my point that it isn't hyperbole. Hyperbole would be calling this game a "scam" like others call another game  The diggy-diggy-hole method (I like that name) as was quoted above was a good minigame, accessible, and required skill. Not to say that the mining units don't require skill but it is so much more boring. Don't even mention asteroids, I haven't bothered.
     
    Onto schematics, I hate them; right now they are way too much of a hindrance. I could live with modifications, streamlines, cutting off some slack or whatever else is appropriate. I definitely wouldn't miss them if they ceased to exist entirely although I doubt this day will happen. But right now it really does ruin the flow.
     
    For me, the two primary aspects of gameplay are not fun: mining stuff, and making stuff. Therefore my own future is not good. I don't understand their objectives with more inhibiting gameplay loops. Is it to stop the development of the mega-corporations? On the contrary, it's probably more necessary than ever to be part of one for development? 
     
    For the future of the game, just how will they retain new players? I guarantee 95% if not more of 'new' players that make it past a week are alts. Is that all they're hoping for now? 
  3. Like
    ActuallyBambi got a reaction from Dakanmer in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    It really is disheartening; the game is moribund to be honest. I've wanted to keep my foot in the door and I've hung around for a while. I was surprised when I was told the game went to full launch. To what fanfare? I keep my expectations low having been disappointed by other titles in the genre (not naming names) but nothing here is going to make me want to continue. The game today is in a worse state than two years ago, I don't like the direction taken and I don't like what's ahead. Never say never but it's going to take a lot - and probably a long time - to bring me back.
  4. Like
    ActuallyBambi got a reaction from Topix1 in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Apologies for the thread necromancy but I came back to see a reply and I'd like to defend my point that it isn't hyperbole. Hyperbole would be calling this game a "scam" like others call another game  The diggy-diggy-hole method (I like that name) as was quoted above was a good minigame, accessible, and required skill. Not to say that the mining units don't require skill but it is so much more boring. Don't even mention asteroids, I haven't bothered.
     
    Onto schematics, I hate them; right now they are way too much of a hindrance. I could live with modifications, streamlines, cutting off some slack or whatever else is appropriate. I definitely wouldn't miss them if they ceased to exist entirely although I doubt this day will happen. But right now it really does ruin the flow.
     
    For me, the two primary aspects of gameplay are not fun: mining stuff, and making stuff. Therefore my own future is not good. I don't understand their objectives with more inhibiting gameplay loops. Is it to stop the development of the mega-corporations? On the contrary, it's probably more necessary than ever to be part of one for development? 
     
    For the future of the game, just how will they retain new players? I guarantee 95% if not more of 'new' players that make it past a week are alts. Is that all they're hoping for now? 
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