With so many loving the bus tours, we are considering putting in a Route C before the server goes dark before launch. Hopefully you'll be able to make that time, when announced.
9720 skill points is equivalent to 108 minutes (with 90 skill points/minute rate). It's less than 2 hours. In the same time the amount of time for gaining level 5 achivement is huge. So, this 2 hours reward means actually nothing. I think this reward should be AT LEAST 10x bigger per each level. May be even more than 10x. I would like to see numbers something like 1 mil (it's ~100x times bigger than what it is now) of skilll points for level 5 achievement.
NQ, the talent point rewards for achievements are so tiny that they might as well not exist. Yet these achievements could be a fun and rewarding activity to pursue if they gave meaningful rewards. An easy way to increase player engagement and give them 'something to do' would be to increase these rewards by A LOT. It would also motivate people to learn other parts of the game that they haven't yet experienced.
Examples:
First Blood - Destroy 1 ship of size XS: 120pts --> 5000pts (about one hour worth of training)
Master Gunner - Shoot all types, variants, and sizes of ammo: 3240pts --> 50,000pts (about ten hours worth of training)
Factory Master - Have at least 50 industry units running simultaneously: 1080pts --> 25,000pts
Speed Freak - Reach max speed for the first time: 120pts --> 5000pts
Billionaire - Reach 1B in your wallet: 9720pts --> 129,600pts (a full day of training)
Expert Miner - Extract ore from 20 different planets or moons: 9270pts --> 129,600pts
etc. etc.
Give us rewards that we can be excited about and achievements will be fun! It will give players lots of things to do at launch and encourage them to experience all the game has to offer.