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Posts
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Posts posted by Lichryre
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In my case I have had problems zooming in on moons using the system universe map features inside the game. Especially, the far moons from the designated Safe-zone area. I think by adding more global distance, from the axis core position, would be helpful, however I am suggesting something that is out my scope of knowledge.
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While in nano-pack or linked container, selecting multiple and to have them move to wanted container.
Have right click option for it
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This is for ease of Life: while in the nano-pack or linked container I wish there was option to delete multiple selected highlighted items.
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I tried coding HTML with CSS on a medium screen. Didn't work. I was trying to animate the screen by coding colors to flash with CSS code mixed inside the body code of HTML. I think it would be nice if CSS was added and allowed.
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I think it would be cool if there was a 3rd person view option while walking, running, jumping, or jet-packing around on planet. Plus camera panning while doing stuff on planet. For ground combat option.
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If indeed "ground combat" is going to be released. It would be nice to see proximity alerts, a way to detect ships flying over territory, or a crashed ship in territory, a way to detect other players in territory. The proximity alerts can be applied to static cores and dynamic cores, and territory units.
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13 hours ago, Zarcata said:
ArcheAge is not comparable
please remember the labor bar in Archeage. The labor bar is "time".
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48 minutes ago, Cergorach said:
advantage over those that started Beta 1.5 years ago
This is what I was trying to imply, when I mentioned "time".
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Forgive my 2nd day real time, in this game. 1 day actual play time. However, before diving into my answer. Let me say, I have played Archeage, and Eve Online from when these games first were being developed. The reason I am even mentioning these games as well trying to recruit a real friend to this game. Those two games, my friend and I have played countless hours on and were dedicated hardcore style gamers at them. Now, as I tried to recruit my friend to this game. The biggest argument for not paying the subscription and playing this game was, time. Like Archeage and Eve Online, time is spent in the same way for this game. Archeage, if I remember correctly did not keep accruing while you were offline. In this game, I am glad they added offline talents acquired and completed. Finally, my question is best summed up like this: "should the time spent of one's account be wiped"? To imply my answer: "depends on, if you want to have a fair and balanced playing field with new players"? I am indifferent on this top I can see both sides of the coin. If was up to me I would gather what I could from community and have a vote/poll. just to see what is what. Then inform the community I was going to have random roll with a 4 choices. Those four choices: full wipe, partial wipe, legacy server, and no wipe at all.
Lastly, it all depends on what you have defined "time".
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When you are at any "Market Hub" container. I wish there was a listed option for splitting items. After right clicking on a given item Example: Basic Mining Unit Large; I bought 7 of these and found that splitting the amount of items received was not listed.
Industry Handling - All Industry Units
in Idea Box
Posted
The option for Industry handling currently is to a single industry element. By having a large Industry this could be time a consuming process. I am suggesting have the industry handling (buff) option tied to option for "all industry units" placed down on a construct. While adding an option for this.