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Remagz

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Everything posted by Remagz

  1. You're missing the point I was trying to make. When I have 70M talent points, others will have 140M talent points, the gap never closes. I am proposing a talent point catch up multiplier so newer players gradually catch up in talent points over time so that after 2 or 3 years they are nearly fully caught up. This seems super obvious to do....
  2. I'm a new player so I'm pretty much the demographic they are wanting to hear from. I think all the established ship showrooms and buildings make the game more lived in and interesting to explore. Wiping all of this content seems pointless when the main issues can be fixed without it. I imagine they will eventually be adding new systems to the game too so this whole idea that wiping content is going to somehow please new players makes zero sense. The only things bothering me as a new player are: Having 5.5mill talent points when others have 75mill+ with NO CATCHUP MECHANIC so that gap is never going to reduce. Even with a wipe this will still be a problem for newer players down the line. Tier 4/5 mining tiles are mainly taken and it is permanent with little chance of newer players getting their foot in the door. Both of these things can be fixed with new mechanics, without needing a wipe. A wipe will not fix these issues for new players a year down the line if there was a wipe.
  3. I don't think a full wipe will really help new players anyway. I've been playing for about a month and a half and I'm not really finding I have a lack of money. You can comfortably make 50 million doing the safe zone missions within 2 or 3 weeks, even more if you go for the riskier mission chains. If you full wipe, the experience existing players have will still allow them to get up to speed faster, find all the tier 4/5 ore faster and it will just return to the same state. The only real issues are the Talent points, which can be fixed with catch up mechanics and the permanent mining control. The catch up mechanic for talent points could be something like a multiplier letting new players earn talent points much faster depending on their total talent points compared to the total possible talent points they could have had if they started at the very beginning. The multiplier can decrease as they get closer to the theoretical max so the longer term players still have a slight edge at the top end, taking more time to close the gap fully with a reducing catch up multiplier. For mining, a few ideas could be to have quarterly reseeding of the planets mining hotspots, or perhaps have tier 4/5 ore in a tile gradually deplete when mined and once it is fully depleted, the ore can respawn in a new undiscovered tile, the latter idea being more subtle and evolving instead of a mad scanning dash. This would prevent permanent holds on higher tier ores and allow newer players to have a chance of finding some. If you were to do a partial reset you could avoid people hoarding resources by just deleting everything in all cargo containers too. But really, any sort of wipe or partial wipe isn't going to work. You need to put in place mechanics to prevent any permanent advantage. Mining locations are a permanent advantage, Talent points are a permanent advantage, sort those out and you don't need a wipe.
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