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NQ-Nyota

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Everything posted by NQ-Nyota

  1. The votes have been tallied, the NQ staff members have been polled and they voted - they also discussed all the entries and tried to convince others to vote for their favorites. We take our bots very seriously as you can tell. Even though there can be only three winners, the general consensus here at Novaquark is that these bot entries were incredibly creative, imaginative and skillfully done. A huge thank you to all of the participants. If you haven't had the chance to see the bots up close and personal, they are available for viewing near The Exchange: ::pos{0,2,24.7050,99.0905,147.7182} With no further delay, here are the winners: First place and winner of the "Brilliant Bot Builder" title as well as three months game time: LIAM BOT by VANHERCK Two runner ups that will receive one month of game time each: LA CALCULATRICE by CORRUPTED SOFTWARE STING-E by HADRON A huge congratulations to all of the winners! Thank you to everyone who participated, we hope that you enjoyed this challenging build contest and if you would like to see more contests like these, please let us know. Well done everyone, those are some crazy and awesome bots!
  2. Some amazing entries! Only about two hours left to get yours in Lasersmith.
  3. Greetings Noveans! Welcome to Ask Aphelia, where we answer your Dual Universe questions. This is a special PvE dedicated episode, where we tackle many of the questions that were sent in by our community. Are you ready to hear all about PvE? Please listen/watch to our podcast here. Please let us know your feedback about this special PvE episode in the comments below. ❤️
  4. Hey folks! The bot entries we've gotten so far are all available to see near the Exchange: ::pos{0,2,24.7050,99.0905,147.7182} Go check'em out! If you submitted your bot to the build off but do not see it on the platform that means that it did not meet the requirements (Most of the errors have been using parts that are not nano-craftable) listed in the rules. You can go ahead and modify your bot so it meets the requirements and just resubmit it via the form and we'll review it again and place it when it qualifies. Get those bot entries in! 🤖
  5. If you can't craft it in your nanocrafter, then you cannot use that element - that is part of the challenge of this contest. Make sure to keep the checkbox in the crafting screen "Show nanocraftable only" is checked. Still a lot of elements to choose from!
  6. No, that would be a bit cruel saying you have to use exactly 100 nano-craftable items. You can use up to 100 items.
  7. Up to 100 elements total, including those 6 light sources. I will update the post to reflect that.
  8. Calling All Bot Builders! Do you like robots? How about a challenge to build a bot with specific material requirements? Then read on as this is the contest for you! Welcome to the DU BOT BUILD OFF CONTEST! We want you to feel the spark of inspiration, knock the rust off your imagination, and polish up your building skills. Show us your most amazing robot creations! Are you ready for this challenge? We hope so, because this is also a nanocrafter only challenge. This means that the materials you use can all be crafted in your nanocrafter (no industry objects/materials permitted). Also, because you like challenges right? We’re only allowing a certain amount of elements and honeycomb you can use on your robot creations. Are you ready? Bot on! Deadline: Friday June 2nd @ 20:00 UTC (4:00 PM New York/Toronto time) Please click this link for the Entry form Construct Rules & Specifications Please make sure to check your bot constructs so that they meet the requirements below to be eligible: One (1) XS Dynamic Core Unit Up to 100 Nano-craftable Elements - Including XS Dynamic Core Unit and the 6 light sources. Six (6) Light Sources - XS lighting elements only Up to 60m3 Nano-craftable Honeycomb material in total What can you win? First Prize - Your very own unique in-game title “Brilliant Bot Builder” and three months of game time. Two (2) runner ups will each receive one month of game time. Once your entry has been submitted and reviewed to make sure it meets all of the bot requirements, they will be put on display near the display at The Exchange located here: ::pos{0,2,24.7050,99.0905,147.7182} and you can also VR by searching for: DU Bot Build Off Display Area Happy building Noveans. we look forward to seeing what kind of bots you can create!
  9. We just need the details on the form.
  10. Hello, Noveans! During our most recent livestream, NQ-Deckard and NQ-Entropy joined us and answered questions about upcoming features in update 1.4, which will be coming soon to Dual Universe. We know you have many questions, and to make it easier for you to stay informed, we wanted to summarize what was shared. PvE Missions We are excited to add PvE Combat missions in update 1.4, where players participate in missions against NPCs using familiar PvP mechanics. Here's an overview of what to expect in PvE Missions: Difficulty Levels: Missions will have various difficulty levels, from very easy to very hard. Players can solo the lower tiers, but as the difficulty increases, players will need to team up to complete the missions using ships with a crew equipped with multiple sets of guns. Challenging Gameplay: Even for experienced players, the higher-difficulty missions will be tough. Players will need to strategize and optimize their ships to achieve victory. Customizable Mission Ships: Players must build their own mission ships within the parameters set by each mission. Restrictions may apply, such as not allowing large battleships in easy missions. Players can choose their preferred weapons, shields, and variants for their ships. Instanced Battles: Missions will be instanced, using similar technology as VR challenges. However, players can now bring their own ships and enter the same instance alongside multiple other players. You must also supply your own ammunition, scrap, and fuel; any lost elements during the mission will be your loss. Rewards: Completing missions will earn players quanta, addressing feedback requesting more ways to make in-game currency. PvE Combat provides an alternative method for players to fund their gameplay, similar to hauling missions. Scaling Difficulty: The intention is for very easy missions to be accessible to new players with a few days of talents without requiring perfect equipment. As players progress to higher difficulties, missions become more demanding and require precise strategies. Loss Consequences: We are currently finalizing what happens when players lose a mission, with the goal of not being overly punishing. One possibility is allowing players to salvage their ships if they fail a mission. Mission Retreat: If players find a mission too difficult, they can retreat to the entry point to save their ship and resources. Completing the mission isn’t needed to escape. More information about PvE Missions, including specifics on the consequences of losing a mission, will be provided as we develop and refine the feature. PvP Changes We are implementing significant changes to our PvP mechanics, including: We’re changing the tracking formula that runs hit or miss calculations, especially the impact of ship cross-sections on the formula. We expect this to shift the meta away from lighter ships with small cross-sections by removing the protection they currently enjoy from the low probability of being hit by medium and large guns. We’re also adjusting most parts of PvP, with changes to systems such as base weapon stats and removing debuffs from weapon variants. Shield venting is also being changed, and stasis weapons are being buffed to make them more powerful and relevant to their role, for instance, in tackling small ships that get caught. We are also investigating server issues and lag in PvP. To help us address these problems, please submit detailed reports with player names, ship names, times, and any other relevant information when lag occurs. These issues are difficult for us to replicate on our end, and being specific in your reports will enable us to analyze our logs better. Planets In Update 1.4, we aim to reintroduce two planets, each with exciting new features and locations: Sicari: Retaining its original feel but visually enhanced with more interesting elements and a new location. Sinnen: Completely reworked from the ground up and placed in a new location. Following player feedback, we are experimenting with closer positioning for the new planets. Stay tuned for upcoming images showcasing these planets in the coming weeks. Additionally, Update 1.4 will introduce three new Alien Core Units, enabling access to all types of plasma in the game. LUA Changes We are implementing several updates to the Lua system, which may cause temporary disruptions but are essential for long-term improvements. Some changes include: Update Lua version to 5.4.4 Slightly improve the syntax highlighting Fixed the boolean type to return 'true' or 'false' instead of 1 or 0. Seeking faster solutions for JSON encoding and decoding. We've taken the opportunity to introduce some minor changes to radar to help filter signals. We will have more detailed information coming on the Lua changes soon. Joystick Support This feature has taken significantly more resources than we had anticipated, but it does look like we’ll have full joystick support in update 1.4. Thanks for reading, Noveans. If you have any questions about the PVE Mission System, you can submit them to our upcoming PvE special episode of Ask Aphelia using this form and we’ll do our best to answer them. The Novaquark Team
  11. It doesn't need to be a new ship. If you already have one that fits within the requirements, you're welcome to submit it.
  12. If you know what VR challenge ships roughly look like, and their sizes. Building a ship in line with those can increase your chances of selection. But, we're also looking for standout designs. Ships that grab our attention and make us pause. We don't have an upper limit for submissions. That's a design choice that is up to you. Good luck!
  13. Correct. I adjusted the post to make it more specific.
  14. Hello, Noveans! We’re thrilled to announce our latest build contest! We’re looking for exceptional ship designs to include in an upcoming feature of update 1.4. This would be for a VR challenge that is like the current atmospheric and space piloting challenges available in the VR network, that will take players to an orbital installation above Alioth. We want to invite every Novean to have a chance to get their ship included in this new mission. This is a very quick draw type shipbuilding competition, and to participate, you must submit your ship design using our form by May 8th, 2023, @ 16:00 UTC. To be eligible, your ship must meet these requirements: Be able to fly in both atmosphere and space. Be an S-core hauler capable of carrying a minimum of 33 tons of cargo out of Alioth's atmosphere without any piloting talents, with at least seven (7) thousand liters of cargo volume. No weapons. Have a stand-out design! Send us your most unique and interesting builds. All shipwrights chosen will have their ship included in the upcoming orbital mission and will also win three months of game time. Good luck, Noveans! We look forward to seeing your designs!
  15. Greetings Noveans! We understand that many of you are eager to learn more about the upcoming PvE missions in our next update (1.4). That's why we're excited to announce a special PvE edition of Ask Aphelia, where we'll address some of your questions directly! To submit your question(s), please follow this link to our form, choose "PvE Missions" from the list, and hit submit. It's as easy as that! Since this is a special edition of Ask Aphelia, we ask that you submit your PvE-related questions by Monday, May 8th, 2023. We can't wait to hear from you and share insights on PvE!
  16. Thanks for streaming Sethioz. ❤️ Why yes there might be a few gifts in that egg. Maybe. Let me know if you plan on streaming any of the remaining tours!
  17. Wow @Lasersmith what an awesome timeline of events! Thank you so much for doing this. I loved the comments and descriptions. Will you be on any other of our tours? I may need to get you a VIP seat. (I know people!)
  18. We're glad that you enjoyed the tour. Hope to see you on the upcoming ones as well!
  19. Welcome new Noveans! Glad you're here! 🥂
  20. LIVESTREAM TUESDAY APRIL 18th STARTS AT 18:00 UTC Are you ready for our egg-cellent adventures? Our Spring Tours will kick off on Tuesday, April 18th, at 18:00 UTC. NQ-Ripley will be livestreaming the first tour on our Twitch channel, and you're all invited! Please join us on Twitch and/or hop in game and take a seat in our whimsical touring ship in style! We look forward to seeing you there! 🥚🎈
  21. AN EGG-CELLENT ADVENTURE TOUR BEGINS SOON! Spring is here and it is the perfect opportunity to see what you've been up to Noveans! We'll be starting up the engines of our Egg-cellent Adventure Tour ship starting on Tuesday, April 18th at 18:00 UTC. Come join us as we fly through the friendly and sometimes not so friendly skies of Helios visiting the amazing places that have been created! Here's all the details: Your tour guide NQ-Nyota and your skillfull pilot NQ-Nicodemus will be welcoming you on this most Egg-cellent adventure. We will be visiting as many places as we can and we will be hopping on/off the ship at different locations. The expected duration of these tours will be approximately one hour to 90 minutes long depending on where we visit. We will also be having a livestream for our first tour, starting at 18:00 UTC on April 18th, 2023. Please join us for all the fun on our Twitch channel! Where will we be visiting? Each of our daily tours will be different as we search high and low for all of the places to see. However, we need your help! We need you to suggest the best places to visit (even if it's your own build/place) via this form. All places we will visit will receive a most egg-cellent gift! You like surprises right? On top of the gift(s) there will also be a screen with a quote inside. Which quote will you get? Which quote will your friends and fellow Noveans get? What's in the egg? How many different quotes will there be? These egg-cellent mysteries will be solved during the tours! 🥚DEADLINE TO SUBMIT LOCATIONS IS APRIL 18th, 2023 @ 18:00 UTC🥚 Here is the schedule of An Egg-cellent Adventure Tours: Tuesday April 18th, 18:00 UTC (2:00PM New York/Toronto time) Wednesday April 19th, 23:00 UTC (7:00PM New York/Toronto time) Thursday April 20th, 18:00 UTC (2:00PM New York/Toronto time) Friday April 21st, 21:00 UTC (5:00PM New York/Toronto time) Saturday April 22nd, 14:00 UTC (10:00AM New York/Toronto time) Saturday April 22nd, 23:00 UTC (7:00PM New York/Toronto time) Sunday April 23rd, 18:00 UTC (2:00PM New York/Toronto time) These tours will all begin and end at The Institutes (which you can find on the Point of Interests) and will be available via VR: Eggcellent Adventure Tour when the tours start. We’ll do our best to make sure these journeys are safe and secure, but we must tell you that we cannot be responsible for any lost items in case of emergency (especially if Nyota gets in the pilot seat)! So, we advise you to please arrive with empty inventories on your characters and make sure to leave your valuables in your containers before hopping in these tours. There will be a rez node available should things take a few 180 degree turns. The Egg-cellent Adventure tour basket ship can be admired over at The Exchange, but you might want to bring your sunglasses. It is bright and spectacular! Here is the location: ::pos{0,2,24.4148,99.1215,128.0843} We are looking forward to seeing you on this Egg-cellent Adventure Noveans!
  22. Well, I posted it first thing in my time zone and it's still April 1st two hours later. But I can see how I can be the fool in this case since it's not your time zone. 😇
  23. Hello Noveans! We’re thrilled to introduce our newest, most innovative feature yet: Boxels! For years, we’ve marveled at the boundless creative expression of our community using our voxel tech, from the reactor days of voxelmancy, to the VPT and beyond. Our players have built epic worlds, intricate machines, warships, factories, and flying insectoids. But, alas, even as we’ve enjoyed the countless masterpieces crafted, we couldn’t help but notice that something was wrong. Our voxel technology, while enabling creative freedom, was paradoxically restricting the true artistic potential of our players. With a near-infinite number of possibilities, it was simply too daunting for players to express themselves properly. The number of choices was overwhelming, leaving players adrift in indecision while building in-game. That’s why we decided to think outside the voxel and give you: BOXELS! We're upgrading our voxel building technology to Boxels, a set cubic shape for enhanced building in Dual Universe. Here’s what our producer, NQ-Deckard has to say on Boxels: “With DU's existing voxel systems, you have the freedom of moving any vertex of a voxel on a 3-dimensional 253-point grid; we do this in such a way to store a single 3D coordinate into 3 bytes of variable data. But with our new Boxel technology, we've gone the extra mile to achieve higher levels of cubeness. As the Boxels are always just cubes, and nothing more than cubes, we decided to go above and beyond traditional precision for the never-changing corners of each Boxel by dedicating 4, 64bit, double precision floats to every single corner of every single Boxel. (The fourth one allows us to proudly say we are now the first 4D game!) If you suffer the effects of high gas prices, don't worry, we've got you covered. Instead of using gas to heat your house, with Boxels, your CPU and Memory will now provide most of the heating your home requires.” Boxels are your inner artist’s ticket to liberation from the oppressive chains of choice. No longer will you need to worry about crafting the perfect shape because our team of geometricians has created it for you! You’re guaranteed (but not actually guaranteed) to find the Boxel to meet your building needs. With Boxels, you can confidently build knowing that our extensive (but not extensive) shapes library will ensure you’ll never feel overwhelmed by choice again! We can’t wait to see your Boxel-based masterpieces in Helios. Stay tuned for more updates on our groundbreaking and innovative Boxel technology. Remember: When it comes to creative freedom, sometimes more is less! Happy Boxel-ing, Noveans. Yours Cubically, The Novaquark Team
  24. It's not everyday that Noveans get to guess how much gold is at the end of the rainbow! A huge thank you to all of the guesses that we received. The guesses submitted were from as low as 2 m3, all the way to 9000 m3 and everything in between! If you're wondering the exact amount of gold honeycomb that was in the pot, it was 83.72 m3. No one's luck managed to win the grand prize, (we'll add that to the pot for the next time!) but we've still got some lucky winners to announce! First place: Scherbe with the guess of 82.45 m3 Runner Up: GeorgeHunt with the guess of 78.75 m3 So close! Congratulations to our winners! You will find your prize on your Haven territories. Enjoy your shiny gold honeycomb! Thanks for participating everyone! We hope that you enjoyed seeing that awesome construct made by RyanPryde too!
  25. Noveans, are you feeling lucky? Lucky at guessing that is! Take your best shot with your keen eyes for your chance at some extra riches in the form of glossy gold honeycomb. Head over to our Fool’s Gold pot of luck located at the Green Hall at The Exchange ::pos{0,2,24.4125,99.1239,120.4460}, carefully analyze (don’t forget to look inside the window), and take a guess at how much gold is inside the pot! A huge thanks to RyanPryde for creating the pot of gold construct for this event! (He does not know how much gold is in it though! That’s a secret.) What’s in it for you? Glad you asked. Grand prize winner: 500 m3 of glossy gold honeycomb First prize winner: 250 m3 of glossy gold honeycomb Runner up: 100 m3 of glossy gold honeycomb How it works: If you’ve got your sights on the grand prize, then you will need to be the very first Novean to submit the correct EXACT answer to how much gold honeycomb m3 is in the pot. This would be the exact decimal point. For example, if you think there is 30.03 m3 of gold honeycomb, and you are the first to submit the answer, you will win the grand prize! First prize winner will be the one who guesses closest to the actual number of gold honeycomb m3 in the pot without going over. Runner up will be the next closest guess without going over (after the first prize guess). Remember, it is the first to submit their correct guesses, so be quick with your counting! Deadline: Monday, March 20th @ 14:00 UTC (winners to be announced shortly after) Please use this form to submit your guess. You only get one guess (any additional ones you submit will not be included for judging), so make it count. Oh, and good luck! 🍀
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