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CheezyMcnuggets

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  1. Just like throw my hat in and Suggest additional improvements. 1. The mining units mining pool is base off the tile the static core is built on. It should be the one that the mining unit is place on. What this would allow is you to cover up to 3 tiles with one static core instead of 3 cores. This also allow you to connect your industry machines up to 3 tiles of mining instead of one. Save on your core limit (special for people with multiple tiles). This would be great quality of life improvement and I would think easy to implement. 2. My first may be easier to implement but I think this would far greater improvement to game. Make all your connect tiles pools connect together. You could place all your miners in one place but still mine off your other tiles. You could feed all your miners into your industry. Only need one static core. This would save a ton of time for calibrations because all your miners in one spot. If this cant be implement for technical reasons. Then connect all adjacent tiles mining pool or as many tiles the game will allow. This would be great quality improvement for many reasons. If you add idea 2 then idea 1 is not really needed unless there limit to tile pool connection. 3. This improvement is work together with the 2nd suggestion. Add larger mining units that consume more chargers to calibrate. Example: Mining units gather and cost more calibrations by multiples of 2x, 5x, 10x, 20x. If you have all your tiles pools connected together then you could place larger miners down and save time of calibrations because you would need less miners. Your really not gaining more ore but just huge time save because 20x mining unit equal same output as 20 normal units and cost same on calibration charges.
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