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VandelayIndustries

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Everything posted by VandelayIndustries

  1. Yes i but i feel like thats never happened ever, and if happens once i dont care. But it comes down to lack of funds for NQ we all know it, they tell us all the time they are a small indie studio. In a more perfect scenario if you left it there 7 days, it would then be "held in virtual jail" for another 2 days (for possible exploits idk) then you could retrieve it to be re-deployed but a significant fine. If your ship is crap you can choose to let it die in there, or pay the fine. But NQ would have to develop all that shit. This was their easy way and not caring about fringe problems of someone leaving a ship at market.
  2. This is the funniest part, people talk like you said of no counters, but willing enter a pvp zone with no scout, no weapons, no friends, just a ship that is filled to the brim as to weigh the ship down making it accelerate slower. All those were personal choices. But i guess we do live in an age where people forgo personal responsibility for their actions and blame outward, instead of inward. One thing that stuck with me in early days in EvE was corp mates telling me (if you die, its your fault, and to get better is try to learn what you did wrong, and keep trying to impove)
  3. They buy another blueprint easy. If that person isnt playing, then dont fly what you cant afford to lose in the pvp zone.
  4. to reiterate. you absolutely can. Ive lost a ship in pvp, that I personally spent time on making. I had a new one deployed about 5minutes after. Thats quicker than any capital ship ive had to replace in EvE. So infact its easier in DU. imagine that.
  5. Blue prints. Once its built, you can deploy it instantly. That then goes back to EvE, dont fly what you cant afford to replace. Pretty simple. YOU DO NOT REBUILD YOUR SHIP FROM SCRATCH EACH TIME YOU LOSE IT. you either deploy a BP or buy another token or BP from the vendor you got it. HOW IS THIS SO HARD TO UNDERSTAND. I swear the IQ on these forums is in the double digits.
  6. Thats your problem tho, this game doesnt mimic a typical MMO. And its not a even too much like EvE, but does have similarities and was inspired by EvE and JC even if he isnt around anymore. Thats at least how it started. You have freedom to build your ships in this game. If you build them to haul mass amounts of goods, that puts you at a disadvantage against a pvp ship. Your counter is not to be caught, or have pvp ships with you. Or at the very least a set of guns to fight off 1 ship. But if a group of pvp ships start to engage you, in what [filtered]in' world would it be fair for that 1 NON pvp ship to win against pvp ships?
  7. You arent your ship, and never should be. Thats why EvE is successful. Sometimes i lose 5 or more ships a day when I play. If you forget your ship and or you are an [filtered] and leave it at a market, you lose it. So what its one of MANY, if not thousands, you will own over time. Move on.
  8. Looking back with hindsight, i wonder if it would of been better to stick with their original development plans, and do AvA first. Or did they see AvA as some hurdle too big and would hinder progress thats why the switched. Not sure, but I wonder if it would of been better, that way TW and tiles would of been fleshed out better, and you could shoot people that come onto your property trying to spy and stuff.
  9. im not reading any of that, you just ramble for the sake of it. You arent a pvper. all you guys say the same thing "counters" but in the end, you will still die because you arent pvpers. All haulers die in eve when caught, its the way it has always been. The counters are in not getting caught in the first place. Deal with it, this is the pvp zone.
  10. Once again, Proof carebears want an ON/OFF pvp I win button. Once people engage in the pvp zone, it makes sense the VAST majority of a time there is a winner and a loser. Just a lot of people seem to be sore losers. You say GF and move on, and get better.
  11. Its hilarious seeing the carebears in this thread. Anytime NQ tries to put anything in the PvP zone are start on development its just complete whining. Then making strawman arguments about "losing player base" and then just random assumptions about haulers having no counters. You do have a counter, build a PVP ship with some cargo hold. The game is about choices. If you chose to build a defenseless hauler, that carries 40kt of weight. You are gonna be always at a disadvantage if a pvp ship finds you. ALWAYS. That was your choice. Remeber there are safe zone missions if you cant handle this.
  12. You dont even know whats going on in the game. You are literally crazy if you think we already have people to shoot at. We don't. Hauler success rate is 99.9%. The rest is a few encounters at pvp asteroids, that you can completely side step and do safe zone ones.
  13. Did NQ make that quote tho? it seems like the guy just tagged NQ-Wanderer and said it. Couldnt find where an NQ said it.
  14. Good, right now the game is too far tipped in favor of the hauler. You have thousands of su out of the pipe, and we have 2 su radar ranges. Time to close that gap, make the game more balanced and fair.
  15. Wrong, just because you say that doesnt mean it will happen. Finally game is moving in the right direction.
  16. Look at EvE, your risk mitigation is in to not being FOUND, or caught. In a decade in eve ive never lost a hauler kill that i got a warp scram on. Never been jammed by them. And majority of time people arent solo, as its an MMO. Once I get on grid against a hauler and im in a pvp ship, i will always have the advantage. Always.
  17. Anyway you think a hauler can escape, the pvp ship will use the same tactics, bring more people. This fantasy you have of some hauler being better is delusional, because haulers are built FUNDAMENTALLY DIFFERENT. How you gonna go faster than a dedicated interceptor pvp ship? If you jam my radar, ill bring a group of 5 and we will jam your radar first. PVP ships will always be better.
  18. Your hauler will always be second class. A semi not gonna be able to handle a tank. Pvp ships are built for war. Your hauler will be slower cause its carrying more. It's always been this way in any game. You just want a "get out of pvp free" button...in the pvp zone. Not gonna happen buddy.
  19. Agreed. I think with L core being slower, they should be defacto highest tank. Maybe only they can use L shield, or have a higher CCS cap/curve, and maybe more resist pool. Stuff of that nature.
  20. Need dev blog on mechanics of how the speed changes are coming and more on stasis weapons. Same with these alien cores, need more info on rewards and how we defend them, and how we find them.
  21. What a surprise, non-pvpers not wanting any safe zones to disappear. Color me shocked.
  22. No, im talking outer planets. And they can do it now. This is alpha and we need to test. They can start with 1. Just make it so right when u leave atmo u are in pvp space. im not talking about the blue circle, the outer planets.
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