VandelayIndustries
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Thanks for stealing all i had
VandelayIndustries replied to BertBerto's topic in General Discussions
Yes i but i feel like thats never happened ever, and if happens once i dont care. But it comes down to lack of funds for NQ we all know it, they tell us all the time they are a small indie studio. In a more perfect scenario if you left it there 7 days, it would then be "held in virtual jail" for another 2 days (for possible exploits idk) then you could retrieve it to be re-deployed but a significant fine. If your ship is crap you can choose to let it die in there, or pay the fine. But NQ would have to develop all that shit. This was their easy way and not caring about fringe problems of someone leaving a ship at market. -
This is the funniest part, people talk like you said of no counters, but willing enter a pvp zone with no scout, no weapons, no friends, just a ship that is filled to the brim as to weigh the ship down making it accelerate slower. All those were personal choices. But i guess we do live in an age where people forgo personal responsibility for their actions and blame outward, instead of inward. One thing that stuck with me in early days in EvE was corp mates telling me (if you die, its your fault, and to get better is try to learn what you did wrong, and keep trying to impove)
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Thanks for stealing all i had
VandelayIndustries replied to BertBerto's topic in General Discussions
They buy another blueprint easy. If that person isnt playing, then dont fly what you cant afford to lose in the pvp zone. -
Thanks for stealing all i had
VandelayIndustries replied to BertBerto's topic in General Discussions
to reiterate. you absolutely can. Ive lost a ship in pvp, that I personally spent time on making. I had a new one deployed about 5minutes after. Thats quicker than any capital ship ive had to replace in EvE. So infact its easier in DU. imagine that. -
Thanks for stealing all i had
VandelayIndustries replied to BertBerto's topic in General Discussions
Blue prints. Once its built, you can deploy it instantly. That then goes back to EvE, dont fly what you cant afford to replace. Pretty simple. YOU DO NOT REBUILD YOUR SHIP FROM SCRATCH EACH TIME YOU LOSE IT. you either deploy a BP or buy another token or BP from the vendor you got it. HOW IS THIS SO HARD TO UNDERSTAND. I swear the IQ on these forums is in the double digits. -
Thats your problem tho, this game doesnt mimic a typical MMO. And its not a even too much like EvE, but does have similarities and was inspired by EvE and JC even if he isnt around anymore. Thats at least how it started. You have freedom to build your ships in this game. If you build them to haul mass amounts of goods, that puts you at a disadvantage against a pvp ship. Your counter is not to be caught, or have pvp ships with you. Or at the very least a set of guns to fight off 1 ship. But if a group of pvp ships start to engage you, in what [filtered]in' world would it be fair for that 1 NON pvp ship to win against pvp ships?
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Thanks for stealing all i had
VandelayIndustries replied to BertBerto's topic in General Discussions
You arent your ship, and never should be. Thats why EvE is successful. Sometimes i lose 5 or more ships a day when I play. If you forget your ship and or you are an [filtered] and leave it at a market, you lose it. So what its one of MANY, if not thousands, you will own over time. Move on. -
Looking back with hindsight, i wonder if it would of been better to stick with their original development plans, and do AvA first. Or did they see AvA as some hurdle too big and would hinder progress thats why the switched. Not sure, but I wonder if it would of been better, that way TW and tiles would of been fleshed out better, and you could shoot people that come onto your property trying to spy and stuff.
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im not reading any of that, you just ramble for the sake of it. You arent a pvper. all you guys say the same thing "counters" but in the end, you will still die because you arent pvpers. All haulers die in eve when caught, its the way it has always been. The counters are in not getting caught in the first place. Deal with it, this is the pvp zone.
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Its hilarious seeing the carebears in this thread. Anytime NQ tries to put anything in the PvP zone are start on development its just complete whining. Then making strawman arguments about "losing player base" and then just random assumptions about haulers having no counters. You do have a counter, build a PVP ship with some cargo hold. The game is about choices. If you chose to build a defenseless hauler, that carries 40kt of weight. You are gonna be always at a disadvantage if a pvp ship finds you. ALWAYS. That was your choice. Remeber there are safe zone missions if you cant handle this.
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Look at EvE, your risk mitigation is in to not being FOUND, or caught. In a decade in eve ive never lost a hauler kill that i got a warp scram on. Never been jammed by them. And majority of time people arent solo, as its an MMO. Once I get on grid against a hauler and im in a pvp ship, i will always have the advantage. Always.
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Anyway you think a hauler can escape, the pvp ship will use the same tactics, bring more people. This fantasy you have of some hauler being better is delusional, because haulers are built FUNDAMENTALLY DIFFERENT. How you gonna go faster than a dedicated interceptor pvp ship? If you jam my radar, ill bring a group of 5 and we will jam your radar first. PVP ships will always be better.
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How many YEARS must we wait for a pvp planet?
VandelayIndustries replied to VandelayIndustries's topic in General Discussions
What a surprise, non-pvpers not wanting any safe zones to disappear. Color me shocked. -
How many YEARS must we wait for a pvp planet?
VandelayIndustries replied to VandelayIndustries's topic in General Discussions
No, im talking outer planets. And they can do it now. This is alpha and we need to test. They can start with 1. Just make it so right when u leave atmo u are in pvp space. im not talking about the blue circle, the outer planets.