InfiniteGamer1
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InfiniteGamer1 reacted to Astrophil in DevBlog: Monetization, player happiness and economic viability
I second that last point concerning time-based subscription models.
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InfiniteGamer1 reacted to Silvligh in DevBlog: Monetization, player happiness and economic viability
B2P is my preference. P2P is okayish. The Game-time token worked really nicely in Wildstar, but what happens when one of those people who can't do a subscription (me) runs out of game time? Is it game over for them?
Run a P2P with an expensive lifetime sub would be my input. I can fork out a large amount in one go. I just don't believe in subscriptions.
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InfiniteGamer1 reacted to Comrademoco in DevBlog: Monetization, player happiness and economic viability
Here is were I stand... to me, the perfect model it's a P2P or with a Lifetime Subscription...
Essentially this allows players to pay for when ever they want to play... i.e 2/3 months... but those with more passion on the game can have the option to fully back the game with a lifetime subscription.... 1 pay - free to play rest of the game's life...
Just my thought...