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DiamondDog

Alpha Tester
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Posts posted by DiamondDog

  1. I'm not sure if the server takes more resources to constantly update all the tunnels as we fly by or what the deal is server side BUT I think that tunnels in the terrain on tiles that are NOT own should 'cave in' after a week or so.

     

    And have the OPTION that on my territory that within a certain distance of a construct that no voxels will cave in.  (so buildings don't get filled in with dirt) Or no caves ins on claimed territory. 

     

    So basically Only claimed territories will still keep their tunnels if the player chooses. 

     

    I fly around looking for ore and there are tunnels EVERYWHERE which is cool... but not very useful. I just think if saving server resources is an issue maybe this might help as hardly anyone is going to go down a tunnel and just dig their own... 

     

    And as a side note maybe ores can respawn after a YEAR or so... I know that's not planned but as this game grows new players WILL find it hard to get a foot hold because all the easy ore is completely gone. I'm getting a LOT of scans coming up with nothing but tier one ores... now either that is by design or it's all being mined out. If it's really disappearing that fast it will be a problem in the long run... But that's a side issue that can be addressed later. 

  2. Ok I have a question and maybe a few suggestions. 

     

    Are there going to be a mix of NPC missions and Player driven missions or is this ONLY for players? So is there PvE content? 

     

    If this is going to rely ONLY on players then that would be very underwhelming. 

     

    There are sooo many things you can do with this if there is PvE content.

     

    -Production orders (source and deliver 100L basic screws) either purchase from market or manufacture yourself 

    -Salvage loot from wrecked ship at x/y/z cords and deliver (rewards dependant on safe zone location or not)

    -Destroy pirate base/ship ( NPC ) 

    -Intercept cargo shipment at x/y/z cords (Again NPC hauler) and deliver 

     

    I know Some things are easier to implement that others but This would add much needed content. 

     

    If this is already the plan then just ignore me and I'll wait patiently for the update ? 

     

    Love this game and I hope it succeeds 

     

     

     

     

     

  3. I have no doubt the economy is lopsided, but I really don't think tweaking the game as is is a good idea. There is soo much they need to add... Megafactories are fine if there is a great deal of PvP/Wars. Then there would be supply AND Demand.

     

    Personally If I can only 'specialize' in one or two things then I'm not even interested at all..  I'll just specialize in screws, put them up for sale and log off. Yippy!   

     

    I'm not even interested in PvP, only industry. Some people JUST want to kill things and that's great as long as your buying my engines ? 

     

    I ONLY want to make factories and mine, PLEASE don't limit my gameplay because there isn't enough to do in PvP yet. Once WARS pick up the economy will right itself. 

     

  4. Schematics should be upgradeable. Start with base schematic and put into research element. Takes energy/time/resources to upgrade schematics time/material/production efficiency. Then also let us sell these on the market. Would add some much needed depth to the schematic gameplay. 

     

    Could add Scientist Skill trees to compliment this branch of research. 

     

    (obviously assuming energy will be added soon) ? 

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