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Novean-118237

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Posts posted by Novean-118237

  1. 2 minutes ago, ShippyLongstalking said:

    No, that's not what is commonly understood by "engine" -- engine means the game engine itself, which they didn't write. it's an industry-standard term that's well-understood -- "voxel engine" is a server-side component that they created, but not even close to the same level of complexity as a game engine. 

    I am fully aware of what the difference is. I never said "Game" engine. I am fully aware of what I read, and what blazemonger confirmed.

  2. 6 hours ago, blazemonger said:

    You can spin "creating technology" in a number of ways. 

     

    1. NQ based their voxel engine on the mentioned paper yes, but they did write the engine. Frankly, I expect that a lot of the issues we currently (in 0.24) see originate here probably combined with the side effects of point 3.
    2. NQ based their server tech on a well established load balancing technique. The unique aspect here is that this is applied in a game environment where latency is a major factor, much more than i a "normal" cluster environment.
    3. NQ uses a number of middleware tools which have quite the overlap in functionality. Especially YEBIS is one that I still have no idea why it is used as most of what it does can be achieve in Unigine just fine. And yes, I do feel that a lot of the issues we currently see actually originate in overlap between these different 3rd party tools.

     

    DU started in UE but NQ moved away from it because UE really can't handle the scale that they are trying to achieve in DU and I'd say they were correct in doing so. Purely based on the scale aspect I'd say that Unigine makes sense but it's not a game engine so a lot of the needed infrastructure still needs to be done separately and that is where I expect the biggest problem for DU lies. The backend and database management overall is where DU is struggling. It would seem to me the game engine/cluster is actually pretty stable but it's the backend causing most of the issues we are seeing. And frankly, it has been that way since pre-alpha and NQ never really had been able to solve that problem up to this day.

    So I was right, they did write the engine. Thanks for clarifying.

    I knew I had read that and "did my research" somewhere. I know I'm old, but I'm not that old... yet.

  3. 3 hours ago, SirJohn85 said:

     

    I'll just throw in that they use Unigine as their engine, which was not developed in-house but bought in from outside.

    https://unigine.com/

     

    If wiki is to be believed, there were a few single player games and no mmorpgs that made it to release.

    https://en.wikipedia.org/wiki/Unigine#Games

     

    The more you know.

    I see, so the original announcement I saw on it a couple years ago, about them making new tech, as the first to hold 30K players is wrong then.

     

    Thanks for the info.

  4. 12 hours ago, ShippyLongstalking said:

    we know it's early access...but we aren't just judging NQ on the last 6 months, but the last 6 years.

     

    As a developer, you should understand that six years of alpha on a project is a long time (even for game dev) -- especially when they didn't build their own engine and didn't stand their own servers. Hell they didn't even pick a robust engine with industry-standard adoption, they picked Unigen2. 

     

    As a dev, i'm sure you can imagine what a six-year-old codebase stuck in alpha might look like, especially considering that NQ's leadership has never worked in game development before or led a tech company of this size. I'm sure you can imagine how difficult it is to build up a stable core when major features aren't even designed yet. They still don't have a solid design around major concepts like PvP. 

     

    to be honest.....if i were a new player coming in after playing DU for a small amount of time, I'd probably think people here are super negative, but it's because we've seen things, yo. 

     

    i get your point, but give it a few months before insisting we're irrationally toxic or trolls. we actually know a lot about the development of this game, not just being pessimistic for its own sake. 

    Since you brought this up, I will clarify something here. Under normal circumstances, a game company can push a game out in about 6 years. Give or take. That is about the average. But those companies use engines that are already made.

     

    DU is based off a completely new technology, and thus, a new engine. So it's going to take quite a lot longer to produce something. I'm actually impressed at how far they actualy have come with the creation of this engine from scratch.

     

    With this knowledge, they came into this thinking one way, and over time they realized they had to change a few things. And this is why they put the info into the Terms of Service that things could change. The players should know this if they bothered to read the TOS.

     

    And to what you are saying that you "know things". You really don't. You only know what you have seen as a player, NOT as a developer. So you have no clue what really is going on behind the scenes.

     

    SHOULD NQ be more transparent ? YES. That much I definately can agree on. So I get the frustration there. But everything else, you all knew what you were getting into when you signed up.

  5. 1 minute ago, enjeyy said:

    -SNIP-
     

    Basically, with the strong focus on big orgs and actively punishing small orgs and solos, this is a one way ticket to the failure from a pvp perspective and no bug fixing or nicer plants will change this. On the contrary, you shoud try to prevent big orgs, if you want your game to stay fun for longer. 


    -SNIP-

    I would curious to see how this would turn out if they did put a limit on org count. You make a good point here.

  6. 1 hour ago, le_souriceau said:

    This idea repeated almost religiously again and again with some scrapegoating fantaises of blaming "trolls" for game questionable perfomance... But it does very little sense.

     

    Such critiques super internal. If potential player in doubts (after encountering word of mouth or seeing some lame NQ adverts), he most likely go Youtube or Twitch (for some streams) seriously first, to see game "reviews" and things in action. This will be majority of desicion making process for majority of people in question.

     

    When they in (and payed), 99% of no-brains-issues adults (and this is very high average age game) can figure out for themeselfs if they like it or not. 

     

    If someone so fragile and weak-willed can be persuaded to not play game he likes by angry forum posts or grumpy Discord discussion, seriously, he has bigger issues, then this.

     

    If game is doing ok, no one can stop players joining and enjoying. And if its shit and fails, no ammount of guit-tossing between players will help. Simple as that.

    Well if you all hate the game this much ? Why do you all bother to play ? That is what makes no sense here.

    Move on if you don't like the game. It's as simple as that.

     

    EDIT : Just to clarify, most here probably didn't read the Terms of Service. You are in EARLY ACCESS. There WILL be changes, bugs and other issues that the game developers have to change / fix. IT EVEN SAYS THIS IN THE TOS. And if you are not here to submit bugs to get the game running right, then don't bother playing. It's that simple. It's NOT released yet. So all this griping does nothing. Move on if you don't like the game. Come back when it's released. Obviously you all CLEARLY do not understand what it means to be an ALPHA / BETA tester.

    HOWEVER, if you can be constructive, that is different. Tell the developers what the problems are by submitting a ticket. Spam them with if needed... eventually they will reply. I didn't get a reply for any of my tickets, until just couple days ago. But they DID read it and they are sorting it. How do I know ? It was the way they replied is how I know. As a developer myself, I see and understand what they are trying to do. And that doesn't includes the hundreds if not thousands of bug reports that DO get submitted.

    Bottom line, the Devs are not going to sit and read these comments on every forum post. They don't have that kind of time. So YOU MUST submit tickets if you are unhappy. Explain to them why you are unhappy in a ticket.

     

    And if you don't want to submit a ticket, telling them your issues in a calm manner, THEN you obviously are just a hater. Move on with your life.

  7. 6 hours ago, blazemonger said:

    Including what you claimed later on, if you are the experience long time gamer you claim you are then you should know this community is hardly toxic. There is a lot of frustration going around and frankly for good reason but if you call this toxic, you really have not been around much and frankly you do not actually understand the meaning of the term.

    Actually, if you recall, I almost didn't play the game, and it was you that convinced me to try it. And what did I say was the reason I almost didn't play ?  "That DU channel is toxic". And your reply to my was "Ignore them, they are just bitter.".

    I honestly don't see the difference,  since their whole attitude is driving new players away. That TOXIC attitude, is HOW the game will fail. Remember how I asked you a simple question, and you replied with an honest answer that worked ? And if you recall, I asked that same question in the DU Discord, and what did I get back ? A lot of bad answers that were deliberate wrong answers. On top of comments that were intentionally written to drive a player away from DU.

     

    If that is not toxic, I don't know what is.

  8. Just now, Blacksunshine said:

    i cant figure it out when i hit my icon i get the dev log page with all the feeds then theres 3 lines on the bottom that let me change pages i have no log in botton or leave botton had to ctrl delete it to get off the page hmmm stuck

    Submit a ticket to NQ and let them know what's going on.

  9. 6 minutes ago, Blacksunshine said:

    i am reading the other forums man there's some mad people. Sorry your not having any fun playing DU

    I'm not sure what your talking about. I'm having fun with this game. Where did I say I'm not having fun ?

  10. Just now, SirJohn85 said:

     

    Then read the first post or the other posts like this one, for example: 

     

    All I see is venting. It happens. You can look in any game, and see posts from unhappy players. But you can also see happy players from the same game. So what your posting is a moot point.

     

    Bottom line though, if the new players are paying, and they like the game, then NQ can keep working. Once the money runs out, because people are running off new players, then say bye bye to DU. You're choice.

  11. 4 minutes ago, Blacksunshine said:

    ok so still not on i updated restarted. i only see the dev logs and the prvews for the update i dont see where to log in is it on the bottom some where and i need to min the screen or are the servers still not up

    If you did the complete update of the client, you will see a big PLAY button on the bottom right. It will then take you to the normal client to log in with.

     

    It might error out the first time. It did that to me. I had to reboot the computer, because of the libraries they installed were from Microsoft. ( Edge libraries )

     

    Once I rebooted I could log in normally.

  12. 14 minutes ago, SirJohn85 said:

    Of course, a graphical update and the jetpack improvement will save the game.

    I see this as feedback. Fanboys with rose coloured glasses wanted new players to come, they are now here and giving feedback. 

     

    They don't seem to be enthusiastic.

    *insert surprised Pikachu face here*

    Not sure what you're getting at, but as a new player, I'm happy to see this game improve graphically.

  13. 19 minutes ago, IvanGrozniy said:

    This graphical update is a downgrade. No graphical cohesion whatsoever, contrast is borked, etc.. 

    They already brought this to everyone's attention.  Read their release-notes. They are trying to standardize, which is very needed. They even said that you would most likely need to rebuild. So for many of us, this was to be expected.

     

    EDIT : The terrain changes are also great. Sure I see some hiccups, but it's all a step in the right direction.

  14. 4 minutes ago, ShippyLongstalking said:

    Except that DU is a sub-based game, which means that high churn rates will destroy them. 

     

    Better graphics might attract new players, but it won't keep them playing for longer than a month. 

     

    Let's remember that these new graphics aren't even things they developed themselves, they're third-party assets -- they take the game from 1999 to 2010, hardly enough to fundamentally change the game. 

    I've seen this sentiment pop up a few times recently...the issues with DU have nothing to do with funds.

     

    There's no evidence of that at all -- they've had six years to get the game into a working state. That's longer than most games spend in development for a release version -- big/complex games with similarly-sized teams. Plus 6+ months of paid beta... 

     

    How much more time do they need, and why is it our job as paying customers to be NQ's marketing team?

    How does having more money and time change the design philosophy within NQ, which is their biggest problem? 

    How does more money infuse NQ's leadership with experience? (JC has never even worked in game dev before)

    How does more money actually increase dev velocity? Considering the codebase is 6 years old and written in an engine no one in the industry uses...?

    How does more money improve NQ's communication, which is one major reason people around here are so negative? 

     

    NQ could have another $60 million tomorrow and these issues wouldn't magically vanish. Not saying money doesn't matter, but having more time/money doesn't guarantee success in dev. 

    No one is saying it will garantee success. But it's a start. It's the negativity that runs potential PAYING players off that is a problem. I almost left myself do to that.

    And to beat a dead horse, people have gotten refunds and bragged about it. You said yourself, "high churn rates".

    In otherwords, it's ALWAYS about the money. Every decision a game company makes is about money.

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